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Forgotten Rums....? Evil Overlords...?
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<blockquote data-quote="rounser" data-source="post: 263043" data-attributes="member: 1106"><p>All IMO, and how these resources serve my needs as a DM:</p><p></p><p>Good theoretical advice - but advice is still just advice. I still have to spend a lot of time in preparation.</p><p></p><p>I disagree, a lot. Don't like the selection, and still remember what was available in past editions, but now no longer. (Yay for Creature Catalog.)</p><p></p><p>Ephemera, IMO. Don't need god stats, don't need the planes - have more important things to focus on.</p><p></p><p>Adventure Path is a railroad of one adventure after another, and Return is a big megadungeon. Neither constitutes the kind of campaign I want to run.</p><p></p><p>A good resource that saves actual campaign work, IMO. A winner.</p><p></p><p>A DM has more important things to concentrate on than castle design, IMO, but it could come in handy.</p><p></p><p>Neither of which I'm interested in.</p><p></p><p>Not much of it saves time in campaign preparation. Advice is all well and good, but it does little to cut down on preparation time.</p><p></p><p>Yup, a biggy. Saves a lot of work. Another winner.</p><p></p><p>Gets you thinking, but advice is still just advice.</p><p></p><p>No doubt you'll differ in tastes, but that's my take.</p></blockquote><p></p>
[QUOTE="rounser, post: 263043, member: 1106"] All IMO, and how these resources serve my needs as a DM: Good theoretical advice - but advice is still just advice. I still have to spend a lot of time in preparation. I disagree, a lot. Don't like the selection, and still remember what was available in past editions, but now no longer. (Yay for Creature Catalog.) Ephemera, IMO. Don't need god stats, don't need the planes - have more important things to focus on. Adventure Path is a railroad of one adventure after another, and Return is a big megadungeon. Neither constitutes the kind of campaign I want to run. A good resource that saves actual campaign work, IMO. A winner. A DM has more important things to concentrate on than castle design, IMO, but it could come in handy. Neither of which I'm interested in. Not much of it saves time in campaign preparation. Advice is all well and good, but it does little to cut down on preparation time. Yup, a biggy. Saves a lot of work. Another winner. Gets you thinking, but advice is still just advice. No doubt you'll differ in tastes, but that's my take. [/QUOTE]
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