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Forgotten Rums....? Evil Overlords...?
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<blockquote data-quote="MerricB" data-source="post: 263357" data-attributes="member: 3586"><p>The feeling I'm getting from the nay-sayers here is that "DM support" is what they need for their individual campaign.</p><p></p><p>Forget what other DMs need. If it isn't useful for their campaign, it shouldn't have been printed.</p><p></p><p>I'm currently running a Greyhawk campaign that is based partly on ideas from Gygax's <em>Gord the Rogue</em> books. The most recent adventure took place on the Plane of Shadow, where the PCs were rescuing the demi-god Zuoken from the Scarlet Brotherhood, with the aid of the Catlord.</p><p></p><p>They're now talking about setting up strongholds for themselves.</p><p></p><p>What books would I have liked for this section of the campaign?</p><p>* Manual of the Planes - I have it, and was very useful indeed.</p><p>* Deities & Demigods - useful in working out the abilities of the deities involved.</p><p>* Epic Level Handbook - it has the Catlord in it? Dammit! I wanted that book for this!</p><p>* Stronghold Builder's Guide - apart from the PCs' future plans, just for setting up the strongholds of the bad guys would have been good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There is a certain core to D&D and the way it is played. That involves dungeons, dragons, and PCs. That can be found in the three core rulebooks, funnily enough.</p><p></p><p>Everything after that will be off the core to some extent. Deities & Demigods, Manual of the Planes and Epic Level Handbook represent extensions of that core material that is common to many campaign.</p><p></p><p>Oriental Adventures is far enough aside that it only touches on this 'core' in a couple of places; FR & Greyhawk are much closer to the core.</p><p></p><p>Every DM needs to know how to run the game - thus the 3 core books. After that, the other books have limited appreciation.</p><p></p><p>* Some DMs never use a prepublished module.</p><p>* Some DMs never go to the planes.</p><p>* Some DMs have the gods as abstract beings.</p><p>* Some DMs don't use prestige classes.</p><p></p><p>Some DMs will probably not like <em>any</em> other product from WotC, because they prefer to do it themselves. Nothing wrong with that. </p><p></p><p>It would be far more constructive to explicitly detail what you would like to see in future WotC products, rather than bemoan the fact that the new ones aren't what you want.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 263357, member: 3586"] The feeling I'm getting from the nay-sayers here is that "DM support" is what they need for their individual campaign. Forget what other DMs need. If it isn't useful for their campaign, it shouldn't have been printed. I'm currently running a Greyhawk campaign that is based partly on ideas from Gygax's [i]Gord the Rogue[/i] books. The most recent adventure took place on the Plane of Shadow, where the PCs were rescuing the demi-god Zuoken from the Scarlet Brotherhood, with the aid of the Catlord. They're now talking about setting up strongholds for themselves. What books would I have liked for this section of the campaign? * Manual of the Planes - I have it, and was very useful indeed. * Deities & Demigods - useful in working out the abilities of the deities involved. * Epic Level Handbook - it has the Catlord in it? Dammit! I wanted that book for this! * Stronghold Builder's Guide - apart from the PCs' future plans, just for setting up the strongholds of the bad guys would have been good. :) There is a certain core to D&D and the way it is played. That involves dungeons, dragons, and PCs. That can be found in the three core rulebooks, funnily enough. Everything after that will be off the core to some extent. Deities & Demigods, Manual of the Planes and Epic Level Handbook represent extensions of that core material that is common to many campaign. Oriental Adventures is far enough aside that it only touches on this 'core' in a couple of places; FR & Greyhawk are much closer to the core. Every DM needs to know how to run the game - thus the 3 core books. After that, the other books have limited appreciation. * Some DMs never use a prepublished module. * Some DMs never go to the planes. * Some DMs have the gods as abstract beings. * Some DMs don't use prestige classes. Some DMs will probably not like [i]any[/i] other product from WotC, because they prefer to do it themselves. Nothing wrong with that. It would be far more constructive to explicitly detail what you would like to see in future WotC products, rather than bemoan the fact that the new ones aren't what you want. Cheers! [/QUOTE]
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