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Fork in the road - Character disagreement
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<blockquote data-quote="tk32" data-source="post: 7472161" data-attributes="member: 6871723"><p>Very true, except, The elder Brain can cast Wall of force innately. There's one exit. It would be walled off before the PCs could turn around.... Which makes them fillet mignon... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But, yes, I completely agree, if they had a need to keep them alive for some reason. They could easily be incapacitated and imprisoned then be allowed to escape. Which is probably a good alternative. I also like the mental prison. In that case, it would be a daily check or weekly intelligence check to see if they realize what they're imagining isn't real. And the Mind Flayers wouldn't think of them as a danger. Maybe put them in some old rusty cells just to keep other mind flayers from eating them, but, they'd be a chronic source of psionic energy. After 2 failed saves, they get disadvantage on the roll as they start to believe their mental prison is real. After 5 consecutive fails, they're imprisoned indefinitely by the brain until someone is able to drag them out and save them from the mental prison. </p><p></p><p>I'm not sure why I like the mental prison idea. Other than it adds some additional role playing for the characters to build on. . . Plus, as they continue, they may never know how much what they do is real or imagined. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The ending could be simply they're still stuck in the mind flayer prison. And everything they did was just a part of their mental energy feeding the elder brain. The alternative would be that Orcus doesn't like the idea it's emissary becoming a slave to Illithids... So, he sends someone to free them making them further indebted to Orcus. Having a third party come in and blow up a well established Mind Flayer Colony could be worth something to the party.</p></blockquote><p></p>
[QUOTE="tk32, post: 7472161, member: 6871723"] Very true, except, The elder Brain can cast Wall of force innately. There's one exit. It would be walled off before the PCs could turn around.... Which makes them fillet mignon... :) But, yes, I completely agree, if they had a need to keep them alive for some reason. They could easily be incapacitated and imprisoned then be allowed to escape. Which is probably a good alternative. I also like the mental prison. In that case, it would be a daily check or weekly intelligence check to see if they realize what they're imagining isn't real. And the Mind Flayers wouldn't think of them as a danger. Maybe put them in some old rusty cells just to keep other mind flayers from eating them, but, they'd be a chronic source of psionic energy. After 2 failed saves, they get disadvantage on the roll as they start to believe their mental prison is real. After 5 consecutive fails, they're imprisoned indefinitely by the brain until someone is able to drag them out and save them from the mental prison. I'm not sure why I like the mental prison idea. Other than it adds some additional role playing for the characters to build on. . . Plus, as they continue, they may never know how much what they do is real or imagined. :) The ending could be simply they're still stuck in the mind flayer prison. And everything they did was just a part of their mental energy feeding the elder brain. The alternative would be that Orcus doesn't like the idea it's emissary becoming a slave to Illithids... So, he sends someone to free them making them further indebted to Orcus. Having a third party come in and blow up a well established Mind Flayer Colony could be worth something to the party. [/QUOTE]
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