Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Forked - Flatfooted and the beginning of combat.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 4970372" data-attributes="member: 4937"><p>The problem with all of that is that sometimes, you have no real way of knowing whether either side is 'planning' hostile action. Worse yet, the whole 'roll initiative' then becomes a metagame signal of each sides intentions.</p><p></p><p></p><p></p><p>Why not? It's very easy to come up game scenarios where initiative seems to be called for, but neither side has yet taken an attack action. For example, suppose the PC is suppose to meet a elf in an alley who is a contact for a local group of freedom fighters. The PC goes into the darkened misty ally, and they see an elf ahead. Then the PC remembers that he also heard a rumor that an infamous elvish asssassin has been hired to kill the PC party. Why not run this scene as a combat scene where both sides need not necessarily take an attack action? Why does combat only begin with an attack action, rather than every other possible action you can take in combat? If the player signals that they want to take a full defence action, does that begin combat or not? If the player signals that they want to take a ready action, does that begin combat or not? Are ready actions only allowed on the second round of combat for some reason?</p><p></p><p>My point is simple. 'Combat' is an abstraction. The game inhabitants don't go in and out of combat subsystems. We start tracking 'combat' for metagame reasons, not because of anything in the game world, and _any_ action after a party is aware stops them being flatfooted. It's that simple.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4970372, member: 4937"] The problem with all of that is that sometimes, you have no real way of knowing whether either side is 'planning' hostile action. Worse yet, the whole 'roll initiative' then becomes a metagame signal of each sides intentions. Why not? It's very easy to come up game scenarios where initiative seems to be called for, but neither side has yet taken an attack action. For example, suppose the PC is suppose to meet a elf in an alley who is a contact for a local group of freedom fighters. The PC goes into the darkened misty ally, and they see an elf ahead. Then the PC remembers that he also heard a rumor that an infamous elvish asssassin has been hired to kill the PC party. Why not run this scene as a combat scene where both sides need not necessarily take an attack action? Why does combat only begin with an attack action, rather than every other possible action you can take in combat? If the player signals that they want to take a full defence action, does that begin combat or not? If the player signals that they want to take a ready action, does that begin combat or not? Are ready actions only allowed on the second round of combat for some reason? My point is simple. 'Combat' is an abstraction. The game inhabitants don't go in and out of combat subsystems. We start tracking 'combat' for metagame reasons, not because of anything in the game world, and _any_ action after a party is aware stops them being flatfooted. It's that simple. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked - Flatfooted and the beginning of combat.
Top