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Forked - Flatfooted and the beginning of combat.
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<blockquote data-quote="Rykion" data-source="post: 4971810" data-attributes="member: 33035"><p>It seems to me this is just a discussion over whether it is possible to catch someone who is alert momentarily off-guard at the start of action, and also when that action really starts. </p><p></p><p>Sports have been used for analogy, so I will use sports again. In football, the offense knows the snap count and therefore have an advantage on the start of action over the defense. In most games I've seen, it's not that unusual for a defensive lineman, linebacker, or safety to get a jump on an offensive lineman and go through a gap or around the outside untouched. The offensive line isn't surprised that the defense is acting. They were just not fast enough at the start of action to stop their opponents. I think this is a good illustration of the game condition of flat-footed. </p><p></p><p>The other issue is deciding when action, in this case when to roll initiative for combat, starts. I've always done it once the decision to take offensive action has been made by either or both sides. I don't do it just because both sides are potentially hostile and at least one is aware of other. The immediate intent to start combat must be there.</p><p></p><p>I don't consider it a perfect system. It's very unusual for someone to get a full 6 seconds of activity without response from opponents. That is the abstraction of 6 second rounds though.</p></blockquote><p></p>
[QUOTE="Rykion, post: 4971810, member: 33035"] It seems to me this is just a discussion over whether it is possible to catch someone who is alert momentarily off-guard at the start of action, and also when that action really starts. Sports have been used for analogy, so I will use sports again. In football, the offense knows the snap count and therefore have an advantage on the start of action over the defense. In most games I've seen, it's not that unusual for a defensive lineman, linebacker, or safety to get a jump on an offensive lineman and go through a gap or around the outside untouched. The offensive line isn't surprised that the defense is acting. They were just not fast enough at the start of action to stop their opponents. I think this is a good illustration of the game condition of flat-footed. The other issue is deciding when action, in this case when to roll initiative for combat, starts. I've always done it once the decision to take offensive action has been made by either or both sides. I don't do it just because both sides are potentially hostile and at least one is aware of other. The immediate intent to start combat must be there. I don't consider it a perfect system. It's very unusual for someone to get a full 6 seconds of activity without response from opponents. That is the abstraction of 6 second rounds though. [/QUOTE]
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