Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Forked - Flatfooted and the beginning of combat.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 4972359" data-attributes="member: 4937"><p>Right. Because you can still be surprised by something you didn't know was there, in which case all your preparation goes to not. But we haven't been arguing over what happens in a surprise round. We've been arguing about whether you can be prepared for battle when you are not surprised. You insist that its impossible. I insist that its possible. I've provided at least one example that proves its possible. You've spent the whole thread going through backflips claiming the whole thing is wrong because the DM has no right to declare initiative at that point. </p><p></p><p></p><p></p><p>In a tournament situation using typical encounters, it almost always will be. If you are in a dungeon environment with static or semi-static set peice encounters with monsters that attack at the first oppurtunity and PC's that attack at the first oppurtunity, it will work the way you are used to every time. Then, because that's 'the way we've always done it', you get into a habit and you forget that there are other possibilities. Then because you normally play with people in the same boat, when someone comes along who has been playing a different way, you scream, "You're doing it wrong!!! You are cheating rogues!!!" etc.</p><p></p><p></p><p></p><p>The biggest achilles heel of rogues is that too many things are immune to sneak attack. If it can be sneak attacked though, a decent rogue player is going to find a way. The second biggest problem with them is that like all martial classes, they really suffer compared to spellcasters at higher levels. There are other problems as well, but that's the subject of a different thread. However, in general, I've found rogues to be a popular and effective class. </p><p></p><p></p><p></p><p>I didn't say that you said that. I was refering to this: "you quick draw your dagger and slash his throat... even before he has a chance to raise his sword in defense" Helplessly frozen in place.</p><p></p><p></p><p></p><p>I figured.</p><p></p><p></p><p></p><p>He is right. And leaving aside that by the common definition of the words no one can be both surprised and ready, I just demonstrated under the rules that he's right. Once you've prepared yourself for combat, you cannot be caught flatfooted by anything you are aware of. However, if he thought the rules said what you think they say, it's no wonder he thought the designers were idiots.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4972359, member: 4937"] Right. Because you can still be surprised by something you didn't know was there, in which case all your preparation goes to not. But we haven't been arguing over what happens in a surprise round. We've been arguing about whether you can be prepared for battle when you are not surprised. You insist that its impossible. I insist that its possible. I've provided at least one example that proves its possible. You've spent the whole thread going through backflips claiming the whole thing is wrong because the DM has no right to declare initiative at that point. In a tournament situation using typical encounters, it almost always will be. If you are in a dungeon environment with static or semi-static set peice encounters with monsters that attack at the first oppurtunity and PC's that attack at the first oppurtunity, it will work the way you are used to every time. Then, because that's 'the way we've always done it', you get into a habit and you forget that there are other possibilities. Then because you normally play with people in the same boat, when someone comes along who has been playing a different way, you scream, "You're doing it wrong!!! You are cheating rogues!!!" etc. The biggest achilles heel of rogues is that too many things are immune to sneak attack. If it can be sneak attacked though, a decent rogue player is going to find a way. The second biggest problem with them is that like all martial classes, they really suffer compared to spellcasters at higher levels. There are other problems as well, but that's the subject of a different thread. However, in general, I've found rogues to be a popular and effective class. I didn't say that you said that. I was refering to this: "you quick draw your dagger and slash his throat... even before he has a chance to raise his sword in defense" Helplessly frozen in place. I figured. He is right. And leaving aside that by the common definition of the words no one can be both surprised and ready, I just demonstrated under the rules that he's right. Once you've prepared yourself for combat, you cannot be caught flatfooted by anything you are aware of. However, if he thought the rules said what you think they say, it's no wonder he thought the designers were idiots. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked - Flatfooted and the beginning of combat.
Top