Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
[Forked from Mearls] MMOs, virtual vs. imaginary worlds (reply to Umbran)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 4938086" data-attributes="member: 54707"><p>Merc, this is one of the more interesting threads I've read here in awhile.</p><p></p><p>When I get back from up north I'd like to take a whirl at it. Lots of people have some interesting ideas and as a matter of fact I've been working on a series of experiments, tangentially related to this subject, for the past couple of months. But those experiments really deal with different methods of human control over our own experiential and perceptual modes. But it all reminded me of this.</p><p></p><p></p><p></p><p></p><p>You've got a really good point here. But within the context of Imaginary World versus Virtual World there is no reason that a form of portable, compact technology, capable of augmenting or modifying human sensory capabilities (say to mimic animal senses) cannot be developed to assist with both Virtual systems (fixed, preprogrammed systems) and with Imaginary systems (say to enhance ad hoc, mind and imagination based RPG play and experience).</p><p></p><p>So although such a technologically based system might seem naturally suited or coupled to Artificial Virtual Worlds (it might automatically be assumed artificial sensory enhancement systems are best suited to Virtual architectures, that isn't necessarily really the case), there is also no need to think such a system would be incompatible with Imaginary Enterprises. In other words the ideas and ideals behind the system don't necessarily limit application to one type of endeavor. Such technologies could have equally beneficial, though slightly different, applications in different realms of experimental modes. </p><p></p><p>I'm not arguing with you, so much as pointing out that the applications are not necessarily limited, though they might necessarily need to assume different interfacing forms.</p><p></p><p>Anywho, I gotta go.</p><p>Interesting read.</p><p></p><p>Carry on folks.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4938086, member: 54707"] Merc, this is one of the more interesting threads I've read here in awhile. When I get back from up north I'd like to take a whirl at it. Lots of people have some interesting ideas and as a matter of fact I've been working on a series of experiments, tangentially related to this subject, for the past couple of months. But those experiments really deal with different methods of human control over our own experiential and perceptual modes. But it all reminded me of this. You've got a really good point here. But within the context of Imaginary World versus Virtual World there is no reason that a form of portable, compact technology, capable of augmenting or modifying human sensory capabilities (say to mimic animal senses) cannot be developed to assist with both Virtual systems (fixed, preprogrammed systems) and with Imaginary systems (say to enhance ad hoc, mind and imagination based RPG play and experience). So although such a technologically based system might seem naturally suited or coupled to Artificial Virtual Worlds (it might automatically be assumed artificial sensory enhancement systems are best suited to Virtual architectures, that isn't necessarily really the case), there is also no need to think such a system would be incompatible with Imaginary Enterprises. In other words the ideas and ideals behind the system don't necessarily limit application to one type of endeavor. Such technologies could have equally beneficial, though slightly different, applications in different realms of experimental modes. I'm not arguing with you, so much as pointing out that the applications are not necessarily limited, though they might necessarily need to assume different interfacing forms. Anywho, I gotta go. Interesting read. Carry on folks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Forked from Mearls] MMOs, virtual vs. imaginary worlds (reply to Umbran)
Top