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[Forked from Mearls] MMOs, virtual vs. imaginary worlds (reply to Umbran)
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<blockquote data-quote="Hussar" data-source="post: 4942895" data-attributes="member: 22779"><p>I think you're looking at things from the wrong perpective. Why did they do FR and Eberron first? Well, money. Flagship settings and all that. If they didn't, fans would have their heads.</p><p></p><p>Why Darksun? Again, it's something that's been called for for years. It has a good, solid hardcore following. And, it's been out of print for quite a while, meaning that new players probably haven't even seen it before. Mine the old to build the new is hardly something new. It's been done for far more years than just WOTC.</p><p></p><p>But, I disagree with your basic premise that video games or MMO's are somehow less imaginative than other activities. It's not true. For one, it's become easier and easier for users to create content. Secondly, even within the games, it has become possible to create elements and express artistic ability. Even if it's just dressing your toon, it's no different than someone making a character for a PnP game. Both are imaginative exercises.</p><p></p><p>And that's ignoring, of course, all the RP only servers as well.</p><p></p><p>But, even beyond MMO's, video games, unlike just about any media, is are not passive. You have to actively engage with a video game. Unlike books or TV, you can't just sit back and passively consume the media. It's a game and like any game, you have to participate.</p><p></p><p>Now, it might be mindlessly button mashing, and that's fair enough. But, lots of games have elaborate storylines that react to your actions. And that level of complexity will only increase as time goes on. The mindless grind games are pretty much going away, replaced by games with storylines and plots. Because that's what people want.</p><p></p><p>Further down the road, it will be possible for players to create storylines and plots as well.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4942895, member: 22779"] I think you're looking at things from the wrong perpective. Why did they do FR and Eberron first? Well, money. Flagship settings and all that. If they didn't, fans would have their heads. Why Darksun? Again, it's something that's been called for for years. It has a good, solid hardcore following. And, it's been out of print for quite a while, meaning that new players probably haven't even seen it before. Mine the old to build the new is hardly something new. It's been done for far more years than just WOTC. But, I disagree with your basic premise that video games or MMO's are somehow less imaginative than other activities. It's not true. For one, it's become easier and easier for users to create content. Secondly, even within the games, it has become possible to create elements and express artistic ability. Even if it's just dressing your toon, it's no different than someone making a character for a PnP game. Both are imaginative exercises. And that's ignoring, of course, all the RP only servers as well. But, even beyond MMO's, video games, unlike just about any media, is are not passive. You have to actively engage with a video game. Unlike books or TV, you can't just sit back and passively consume the media. It's a game and like any game, you have to participate. Now, it might be mindlessly button mashing, and that's fair enough. But, lots of games have elaborate storylines that react to your actions. And that level of complexity will only increase as time goes on. The mindless grind games are pretty much going away, replaced by games with storylines and plots. Because that's what people want. Further down the road, it will be possible for players to create storylines and plots as well. [/QUOTE]
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