Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
[Forked from Mearls] MMOs, virtual vs. imaginary worlds (reply to Umbran)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercurius" data-source="post: 4944207" data-attributes="member: 59082"><p><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px">Did you read the paragraph before the one you quoted? I said pretty much just that: that FR and Eberron were money-based decisions and I understood that; actually, that was part of the point I was making: such decisions are based upon finances, not creativity, which is problematic if we're concerned with the "evolution of ideas." </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px">Of course it makes sense, and I don't have a problem with a Dark Sun reboot--actually, I look forward to it. But I'm pointing at an industry--and media in general--trend to remake something before coming up within something new. The Star Trek movie is a perfect example of this; I for one would have much rather seen a new science fiction franchise than a new take on an old horse. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px">We're just going to have to disagree on this one; you say it's not true and I say that it is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. For example, "users creating content" is a far less imaginative act than a writer creating a world and story from scratch. Sure, the user created content could be more original, but it is still playing with pre-fabricated images. It is like playing with Legos rather than sculpting. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px">I am not saying that there is no creativity or imagination involved in MMOs, just significantly less than, say, tabletop RPGs, writing, painting, and other forms of artistic/creative activities. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px">Yes, I agree. But I think Gary Gygax's analogy of "video games are to RPGs what movies are to books" is very true. We're talking about two different orders of creative activity. The former category (video games and movies) requires less imaginative work than the latter (rpgs and books); I would say, as a general rule, far less and, as I have said, even a potentially detrimental influence in that they replace the inner capacity to create images with pre-fabricated ones, thus denying us the experience of creating images ourselves.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px">I can certainly see how video games can evolve, and probably have evolved. But they still are what they are and the basic differentiation between outer simulation and inner imagination applies.</span></span></p></blockquote><p></p>
[QUOTE="Mercurius, post: 4944207, member: 59082"] [FONT=Arial][SIZE=3] Did you read the paragraph before the one you quoted? I said pretty much just that: that FR and Eberron were money-based decisions and I understood that; actually, that was part of the point I was making: such decisions are based upon finances, not creativity, which is problematic if we're concerned with the "evolution of ideas." Of course it makes sense, and I don't have a problem with a Dark Sun reboot--actually, I look forward to it. But I'm pointing at an industry--and media in general--trend to remake something before coming up within something new. The Star Trek movie is a perfect example of this; I for one would have much rather seen a new science fiction franchise than a new take on an old horse. We're just going to have to disagree on this one; you say it's not true and I say that it is ;). For example, "users creating content" is a far less imaginative act than a writer creating a world and story from scratch. Sure, the user created content could be more original, but it is still playing with pre-fabricated images. It is like playing with Legos rather than sculpting. I am not saying that there is no creativity or imagination involved in MMOs, just significantly less than, say, tabletop RPGs, writing, painting, and other forms of artistic/creative activities. Yes, I agree. But I think Gary Gygax's analogy of "video games are to RPGs what movies are to books" is very true. We're talking about two different orders of creative activity. The former category (video games and movies) requires less imaginative work than the latter (rpgs and books); I would say, as a general rule, far less and, as I have said, even a potentially detrimental influence in that they replace the inner capacity to create images with pre-fabricated ones, thus denying us the experience of creating images ourselves. I can certainly see how video games can evolve, and probably have evolved. But they still are what they are and the basic differentiation between outer simulation and inner imagination applies.[/SIZE][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Forked from Mearls] MMOs, virtual vs. imaginary worlds (reply to Umbran)
Top