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[Forked from Mearls] MMOs, virtual vs. imaginary worlds (reply to Umbran)
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<blockquote data-quote="Hussar" data-source="post: 4945042" data-attributes="member: 22779"><p>Heh, I agreed with pretty much everything you said, up to the last paragraph. Why did you have to go there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>I've yet to see a DM create a campaign that is half as detailed or as free as something like Baldur's Gate. Game world? Maybe. But actual campaign? </p><p></p><p>Really, this kinda ties in with another discussion I was having about players not putting enough character into their character. I was talking about how, during the recent WOTC Penny Arcade podcast, one of the players turned to the other player and was completely surprised that the other guy was a half elf. The player had no idea, despite adventuring together for several sessions.</p><p></p><p>When I commented on this, I was told multiple times that it's perfectly okay to ignore major elements of your character, so long as you're having fun. </p><p></p><p>This kind of runs very counter to the idea that RPG's are so highly engaging the imagination. I mean, it was so lacking information that the other players didn't know what species the character was, and many D&D players tell me that this is perfectly okay.</p><p></p><p>We're still pretty early in the design space of the really big CRPG's. You look at something like Eve online, where you have daily newspapers, blogs, stories, etc. all pouring out of people's experiences with Eve. I imagine (although I don't know) the same thing comes out of WOW as well.</p><p></p><p>When Greg Bear is writing the preview novel for Halo, you know that video games aren't just junk food anymore.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4945042, member: 22779"] Heh, I agreed with pretty much everything you said, up to the last paragraph. Why did you have to go there. :p I've yet to see a DM create a campaign that is half as detailed or as free as something like Baldur's Gate. Game world? Maybe. But actual campaign? Really, this kinda ties in with another discussion I was having about players not putting enough character into their character. I was talking about how, during the recent WOTC Penny Arcade podcast, one of the players turned to the other player and was completely surprised that the other guy was a half elf. The player had no idea, despite adventuring together for several sessions. When I commented on this, I was told multiple times that it's perfectly okay to ignore major elements of your character, so long as you're having fun. This kind of runs very counter to the idea that RPG's are so highly engaging the imagination. I mean, it was so lacking information that the other players didn't know what species the character was, and many D&D players tell me that this is perfectly okay. We're still pretty early in the design space of the really big CRPG's. You look at something like Eve online, where you have daily newspapers, blogs, stories, etc. all pouring out of people's experiences with Eve. I imagine (although I don't know) the same thing comes out of WOW as well. When Greg Bear is writing the preview novel for Halo, you know that video games aren't just junk food anymore. [/QUOTE]
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