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<blockquote data-quote="Haffrung Helleyes" data-source="post: 5101512" data-attributes="member: 1068"><p><strong>designing challenging encounters</strong></p><p></p><p>Celtavian,</p><p></p><p>I hate to say it, but I think your problem may be with your DM. It sounds like your fighters have focused on hitting well, and the DM is reacting by making his monsters harder to hit, which means that your rogue can't hit them.</p><p></p><p>The thing is, that's the wrong way for a DM to make encounters challenging -- when your players focus on making a particular aspect of a character its strength, the DM should not balance his encounter by attempting to negate that strength. Rather, he should try to challenge the PCs in a different way.</p><p></p><p>For example, in my Savage Tide campaign my PCs have gone to significant lengths to have high ACs. Some of them are difficult to hit. Now, I could simply increase the monster's attack bonuses, which would lead to me always hitting the other PCs who have not achieved super high ACs. But I don't do that. PCs who are strong in one area are generally weak in another area -- a fighter with a very high AC likely has low damage output or poor saves. Instead of challenging the player by arbitrarily raising the monster's attack bonus, I either put them in situations where they need to kill the bad guys quickly, or make them deal with spellcasters.</p><p></p><p>So, I don't think the problem lies with the Pathfinder rogue. He's already got a substantial powerup from 3.5, and I think the class is fine.</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 5101512, member: 1068"] [b]designing challenging encounters[/b] Celtavian, I hate to say it, but I think your problem may be with your DM. It sounds like your fighters have focused on hitting well, and the DM is reacting by making his monsters harder to hit, which means that your rogue can't hit them. The thing is, that's the wrong way for a DM to make encounters challenging -- when your players focus on making a particular aspect of a character its strength, the DM should not balance his encounter by attempting to negate that strength. Rather, he should try to challenge the PCs in a different way. For example, in my Savage Tide campaign my PCs have gone to significant lengths to have high ACs. Some of them are difficult to hit. Now, I could simply increase the monster's attack bonuses, which would lead to me always hitting the other PCs who have not achieved super high ACs. But I don't do that. PCs who are strong in one area are generally weak in another area -- a fighter with a very high AC likely has low damage output or poor saves. Instead of challenging the player by arbitrarily raising the monster's attack bonus, I either put them in situations where they need to kill the bad guys quickly, or make them deal with spellcasters. So, I don't think the problem lies with the Pathfinder rogue. He's already got a substantial powerup from 3.5, and I think the class is fine. Ken [/QUOTE]
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