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<blockquote data-quote="Scott DeWar" data-source="post: 5104813" data-attributes="member: 49929"><p><strong>with information from bad axe games :</strong></p><p></p><p>beefing up the encounters:</p><p></p><p>Wulfratbane's Trailblazer document suggests that you "buy the monsters based on the pary level. He has assigned exp values to the pcs and to the monsters.</p><p></p><p>for example a party consisting of a level 7 and 3 level 6 pcs would have a value of (360 * 3) + (480 * 1) for the 6th level and 7th level respectively. that gives a total value of 1560 exp budget.</p><p></p><p>for an average encounter it would meah a cr 6 monster and a bit left over, say a cr 1/2 minion. Or it could mean 6 cr 1 monsters harrassing the party.</p><p></p><p>for a challenging encounter you increase the budget to 1 1/2 times the amount or 1560 * 1.5 =2340 exp budget. that could be a cr 7 boss and a cr 3 minion. it would be a little over budget, but that won't hurt too much. I could also be a group of 6 cr1 and a leader of cr5 encounter. thissystem is quite malluable. .</p><p></p><p>a hard encounter would be 1560*2=3120 exp budget. That wpou;d be a cr 8 encounter with a cr1 trap lurking about. </p><p></p><p>For a base of level 20 party, you would be looking for 276480 exp budget for a challenging encounter to be say, a cr 19 monster and a cr 15 minion or a cr 21 monster.</p><p></p><p>a hard encounter with a budget would be 368640exp or a cr 22 monster.</p><p></p><p>to keep this as pathfinder as possible, i keep the monster's actual values and use the pathfinder level advancement tables.</p><p></p><p>Does this make sense? instead of throwing the value balence of a monster off, choose a better monster?</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5104813, member: 49929"] [b]with information from bad axe games :[/b] beefing up the encounters: Wulfratbane's Trailblazer document suggests that you "buy the monsters based on the pary level. He has assigned exp values to the pcs and to the monsters. for example a party consisting of a level 7 and 3 level 6 pcs would have a value of (360 * 3) + (480 * 1) for the 6th level and 7th level respectively. that gives a total value of 1560 exp budget. for an average encounter it would meah a cr 6 monster and a bit left over, say a cr 1/2 minion. Or it could mean 6 cr 1 monsters harrassing the party. for a challenging encounter you increase the budget to 1 1/2 times the amount or 1560 * 1.5 =2340 exp budget. that could be a cr 7 boss and a cr 3 minion. it would be a little over budget, but that won't hurt too much. I could also be a group of 6 cr1 and a leader of cr5 encounter. thissystem is quite malluable. . a hard encounter would be 1560*2=3120 exp budget. That wpou;d be a cr 8 encounter with a cr1 trap lurking about. For a base of level 20 party, you would be looking for 276480 exp budget for a challenging encounter to be say, a cr 19 monster and a cr 15 minion or a cr 21 monster. a hard encounter with a budget would be 368640exp or a cr 22 monster. to keep this as pathfinder as possible, i keep the monster's actual values and use the pathfinder level advancement tables. Does this make sense? instead of throwing the value balence of a monster off, choose a better monster? [/QUOTE]
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