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[Forked from the Dancey Thread] RPG Playstyle Alignments
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3699344" data-attributes="member: 22882"><p>I think this version is improved from the original, but still doesn't hit the nail on the head as well as GNS (which itself isn't all that hot).</p><p></p><p>I would read as, <em>I guess</em>, Tactics Neutral in this system - which doesn't seem right at all.</p><p></p><p>First, Tactics and Immersion. I'm more concerned with Story than Immersion, and by excluding the Storytelling stance you've pretty much left me with only the Gamist stance to enjoy (I'm not sure if Gamist is identical to Tactical, but they're close enough).</p><p></p><p>In terms of Form and Content - I'll admit, these two kind of confuse me. What does 'Form' stand for? My understanding of what you're saying when you reference McLuhan is that a 'Form' person would be a 'system matters' person, yet your examples don't bear this out. I almost never see 'system matters' people gravitate toward D&D, because people who are satisfied by D&D's system rarely become conscious of system's effects due to D&D's ubiquity. Similarly, electronic games discourage rather than encourage 'system matters' play, because you can't alter the system to taste. On the content side, you reference emulating content from other media (tying it to GNS's, but not the Threefold Model's, version of Simulationism), but most people who consciously set out to do this are actually VERY concerned with system, specifically with setting the system up to emulate the material that interests them.</p><p></p><p>In GNS terms I can easily tell you where I fall, because the three priorities are not connected: I'm a Gamist/Simulationist with Simulationism being strictly keyed to emulating certain other media. I can't tell you where I fall in your system.</p><p></p><p>GNS is more like multiclassing: you have 'levels' in Narrativist, Simulationist and Gamist. An expanded GNS that includes stances like Immersionist, Cheetoist, etc. is even more this way. As with D&D's actual alignment system vs. its multiclassing system, the latter works a great deal better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3699344, member: 22882"] I think this version is improved from the original, but still doesn't hit the nail on the head as well as GNS (which itself isn't all that hot). I would read as, [I]I guess[/I], Tactics Neutral in this system - which doesn't seem right at all. First, Tactics and Immersion. I'm more concerned with Story than Immersion, and by excluding the Storytelling stance you've pretty much left me with only the Gamist stance to enjoy (I'm not sure if Gamist is identical to Tactical, but they're close enough). In terms of Form and Content - I'll admit, these two kind of confuse me. What does 'Form' stand for? My understanding of what you're saying when you reference McLuhan is that a 'Form' person would be a 'system matters' person, yet your examples don't bear this out. I almost never see 'system matters' people gravitate toward D&D, because people who are satisfied by D&D's system rarely become conscious of system's effects due to D&D's ubiquity. Similarly, electronic games discourage rather than encourage 'system matters' play, because you can't alter the system to taste. On the content side, you reference emulating content from other media (tying it to GNS's, but not the Threefold Model's, version of Simulationism), but most people who consciously set out to do this are actually VERY concerned with system, specifically with setting the system up to emulate the material that interests them. In GNS terms I can easily tell you where I fall, because the three priorities are not connected: I'm a Gamist/Simulationist with Simulationism being strictly keyed to emulating certain other media. I can't tell you where I fall in your system. GNS is more like multiclassing: you have 'levels' in Narrativist, Simulationist and Gamist. An expanded GNS that includes stances like Immersionist, Cheetoist, etc. is even more this way. As with D&D's actual alignment system vs. its multiclassing system, the latter works a great deal better. ;) [/QUOTE]
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