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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="Bluenose" data-source="post: 6310263" data-attributes="member: 49017"><p>The average height for curtain walls in a survey of English castles was 28 feet. So making them just a little higher, which was after all perfectly practical - 28 feet is the average, so some are certainly taller - makes the "problem" of Eladrin begin able to teleport to the top of them rather irrelevant. It's also possible to have a moat wider than thirty feet, if you're still worrying about Eladrin invasion. Real people devise counter-measures to real ways of attacking, and I doubt if fictional people wouldn't be able to devise counter-measure to fictional methods of attack. Especially when they're as simple as making walls slightly higher than your normal ones.</p><p></p><p>Edit: And come to think of it, a dry ditch instead of a moat easily adds another few feet to the distance required to teleport onto the walls when you stand at the bottom of them.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 6310263, member: 49017"] The average height for curtain walls in a survey of English castles was 28 feet. So making them just a little higher, which was after all perfectly practical - 28 feet is the average, so some are certainly taller - makes the "problem" of Eladrin begin able to teleport to the top of them rather irrelevant. It's also possible to have a moat wider than thirty feet, if you're still worrying about Eladrin invasion. Real people devise counter-measures to real ways of attacking, and I doubt if fictional people wouldn't be able to devise counter-measure to fictional methods of attack. Especially when they're as simple as making walls slightly higher than your normal ones. Edit: And come to think of it, a dry ditch instead of a moat easily adds another few feet to the distance required to teleport onto the walls when you stand at the bottom of them. [/QUOTE]
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