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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="I'm A Banana" data-source="post: 6310437" data-attributes="member: 2067"><p><strong>Teenagers</strong>. </p><p></p><p>The phenomenon that gives birth in the real world to everything from bullfighting to horror movies to, hell, <em>intimacy</em> would give you a lot of dead Eladrin teens who pushed the envelope of teleportation just a <em>bit</em> too far. </p><p></p><p></p><p></p><p>I think the simpler explanation is just that people have different things that break their credulity. It's a subjective measurement. Big swords, spikey armor, blink elves, magical healing, dragons, whatever...different things break different peoples' willing suspension of disbelief at different points. </p><p></p><p>Part of the thing with eladrin in 4e was that the game presumed your acceptance of them -- they were "hard-coded" into the rules. Getting rid of them was like getting rid of dwarves. If they broke your credulity, <em>too bad, mate</em>. </p><p></p><p>Looks like with the idea of "Basic as Core" 5e will avoid that implication, making a bamfy elf something you can opt into if its appealing.</p><p></p><p></p><p></p><p>I don't think you have to. You just have to accept that other people can have issues with things that you yourself don't have. It doesn't have to be an issue for you. Waive it away however you'd like. </p><p></p><p>I mean, I see it changing some stuff a bit, and I don't have a problem with it, but I like me a bit of high fantasy weirdness. Someone who wanted a more strictly pseudo-medieval game might not like the presence of blink elves in it. That's fair. It's also fair for someone to like eladrin and not think there's a lot that changes. It's not something there's one true answer for that everyone needs to subscribe to, yeah?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6310437, member: 2067"] [B]Teenagers[/B]. The phenomenon that gives birth in the real world to everything from bullfighting to horror movies to, hell, [I]intimacy[/I] would give you a lot of dead Eladrin teens who pushed the envelope of teleportation just a [I]bit[/i] too far. I think the simpler explanation is just that people have different things that break their credulity. It's a subjective measurement. Big swords, spikey armor, blink elves, magical healing, dragons, whatever...different things break different peoples' willing suspension of disbelief at different points. Part of the thing with eladrin in 4e was that the game presumed your acceptance of them -- they were "hard-coded" into the rules. Getting rid of them was like getting rid of dwarves. If they broke your credulity, [I]too bad, mate[/i]. Looks like with the idea of "Basic as Core" 5e will avoid that implication, making a bamfy elf something you can opt into if its appealing. I don't think you have to. You just have to accept that other people can have issues with things that you yourself don't have. It doesn't have to be an issue for you. Waive it away however you'd like. I mean, I see it changing some stuff a bit, and I don't have a problem with it, but I like me a bit of high fantasy weirdness. Someone who wanted a more strictly pseudo-medieval game might not like the presence of blink elves in it. That's fair. It's also fair for someone to like eladrin and not think there's a lot that changes. It's not something there's one true answer for that everyone needs to subscribe to, yeah? [/QUOTE]
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