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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="Neonchameleon" data-source="post: 6310458" data-attributes="member: 87792"><p style="margin-left: 20px"><em>Bloody hell, old timer. You really have been here too long. You must have been in the fight in what? Sixty eight? Seventy two? Let me buy you a drink and tell you how we do things now.</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>The great secret was worked out by Charles Martel. Something the blinkers had been trying to keep from us. After blinking the blinkers need to rest for five minutes before they can do it again. Not wait, rest. Which means that you may think they have you by the balls, but you've got five minutes to cut the blinkers hands off.</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>There's a reason they now call us Martel's Mules. In blinker territory we need a double wall. The first one lets the blinkers in. The second keeps them there. They can't back out</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>By the end of the Conquest, the Blinkers were using their Blinking for one thing. Saving their blinking lives. They ain't as tough as we are and ain't any faster. If they blink in against soldiers, any they don't kill shout for their mates, and they're going to be giving the glassy stare. Or sentries behind half walls, the blinkers are then trapped. 'Course it's still annoying when a blinker blinks away for the rooftops. But we're humans, and we're tougher and more adaptable than they are.</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>As for blinking onto statues, someone's been telling you tall stories, old man. Oh, sure, when the young ones get drunk they sometimes try. And then either fall off or spend the next five or ten minutes hanging on. Sometimes screaming. Only the ones who can balance well enough on top of a statue that waiting there for five minutes isn't a problem can really do that?</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>Eladrin homes not having stairs? That's crap for the tourists. Same way we serve sheep eyeballs to them. You really think that anyone wants to spend five minutes resting just to save climbing a flight of stairs? Unless the only purpose is "Prove you're an Eladrin."</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>Me? Have I faced them? Sure. Was even a raw sentry when a couple of blinkers tried to shank me. I screamed for help, and shield-rushed one of them so they were both the same side of me. Just needed to stay alive. And they couldn't blink away. We captured both of them, and kept them with bags over their heads before putting them in The Compound. Quite pleasant there - but thirty feet of spikes stop any plans they have. 'Cept the one who was smart enough to build a hang glider. Took eight arrows to bring that blinker down.</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>Won't say Operation Shuteye was easy. You needed to be alert. We lost almost as many as we killed, not counting civvies. But Blinkers bleed better than they breed. And humans are too stupid to give up. And we learned caution. So did they.</em><em> Couldn't stop suicide missions, but suicide missions without wizards didn't kill many, and ones with</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>Blinking against people expecting it is a one way trip. Even against a prepared house - and even Eladrin Rooms that are meant to be seen from outside but have no way out are out of fashion these days. They can blink in or they can blink out. Not both. Smart ones choose to blink out. Which makes them no more threatening than a human thief.</em><em></em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>I'll say this for them. Their kids do insane things climbing and balancing over things. Because they are so much safer if they can Blink to safety. So the Eladrin Circus is a thing to see. Both the mages and the sheer skill of the performers.</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6310458, member: 87792"] [INDENT][I]Bloody hell, old timer. You really have been here too long. You must have been in the fight in what? Sixty eight? Seventy two? Let me buy you a drink and tell you how we do things now. The great secret was worked out by Charles Martel. Something the blinkers had been trying to keep from us. After blinking the blinkers need to rest for five minutes before they can do it again. Not wait, rest. Which means that you may think they have you by the balls, but you've got five minutes to cut the blinkers hands off. There's a reason they now call us Martel's Mules. In blinker territory we need a double wall. The first one lets the blinkers in. The second keeps them there. They can't back out By the end of the Conquest, the Blinkers were using their Blinking for one thing. Saving their blinking lives. They ain't as tough as we are and ain't any faster. If they blink in against soldiers, any they don't kill shout for their mates, and they're going to be giving the glassy stare. Or sentries behind half walls, the blinkers are then trapped. 'Course it's still annoying when a blinker blinks away for the rooftops. But we're humans, and we're tougher and more adaptable than they are. As for blinking onto statues, someone's been telling you tall stories, old man. Oh, sure, when the young ones get drunk they sometimes try. And then either fall off or spend the next five or ten minutes hanging on. Sometimes screaming. Only the ones who can balance well enough on top of a statue that waiting there for five minutes isn't a problem can really do that? Eladrin homes not having stairs? That's crap for the tourists. Same way we serve sheep eyeballs to them. You really think that anyone wants to spend five minutes resting just to save climbing a flight of stairs? Unless the only purpose is "Prove you're an Eladrin." Me? Have I faced them? Sure. Was even a raw sentry when a couple of blinkers tried to shank me. I screamed for help, and shield-rushed one of them so they were both the same side of me. Just needed to stay alive. And they couldn't blink away. We captured both of them, and kept them with bags over their heads before putting them in The Compound. Quite pleasant there - but thirty feet of spikes stop any plans they have. 'Cept the one who was smart enough to build a hang glider. Took eight arrows to bring that blinker down. Won't say Operation Shuteye was easy. You needed to be alert. We lost almost as many as we killed, not counting civvies. But Blinkers bleed better than they breed. And humans are too stupid to give up. And we learned caution. So did they.[/I][I] Couldn't stop suicide missions, but suicide missions without wizards didn't kill many, and ones with Blinking against people expecting it is a one way trip. Even against a prepared house - and even Eladrin Rooms that are meant to be seen from outside but have no way out are out of fashion these days. They can blink in or they can blink out. Not both. Smart ones choose to blink out. Which makes them no more threatening than a human thief.[/I][I] I'll say this for them. Their kids do insane things climbing and balancing over things. Because they are so much safer if they can Blink to safety. So the Eladrin Circus is a thing to see. Both the mages and the sheer skill of the performers. [/I] [/INDENT] [/QUOTE]
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