Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Forked from the Escapist Magazine Interview Thread] What implications does E...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 6310758" data-attributes="member: 19675"><p>Start from basic principles: if you can't teleport, how do you break a standard 100 man, 10 per side pike square? How was it done in the RW? If all you have is various forms of infantry, the answer is, "with many casualties." Your soldiers will have to work their way through each row of pike points until they reach the outermost rows. And ideally, you do it from more than one side of the square- that minimizes the ability of those who are not directly engaged being able to support those who are. Its bloody work getting in, but once that first row is breached, the pike square starts to lose cohesion. But who is skilled & brave & lucky enough to work through those 3 layers?</p><p></p><p>None of this is in any way a "high-percentage option", but the alternative is letting the pike square continue unopposed.</p><p></p><p>It's that brutal reality that let the pike square define the battlefield for as long as it did.</p><p></p><p>The eladrin infantry could start from the same tactical starting point- with multiple soldiers braving attacks from that outermost layer of spearpoints, from at least 2 sides. (IOW, once engaged, the only move action taken is the blink.) But instead of having to work through the successive layers of pikes, those eladrin at the front teleport over the third rank. That bumps the probability of success in breaking the square WAY up.</p><p></p><p>...unless it's the job of the eladrin on the second or third row- those at -5' or -10'- to be the square breakers. The tactic starts the same, but instead of the front row blinking in, the front row provides cover, fending off the pikes via their weapons or shields. Even though the attack isn't at the 3rd rank of pikemen, the pike square is still in trouble- there are armed warriors within its defensive perimeter, and even more outside it.</p><p></p><p>BTW, still don't know if 4Ed pikes are 16'. Anybody know?</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6310758, member: 19675"] Start from basic principles: if you can't teleport, how do you break a standard 100 man, 10 per side pike square? How was it done in the RW? If all you have is various forms of infantry, the answer is, "with many casualties." Your soldiers will have to work their way through each row of pike points until they reach the outermost rows. And ideally, you do it from more than one side of the square- that minimizes the ability of those who are not directly engaged being able to support those who are. Its bloody work getting in, but once that first row is breached, the pike square starts to lose cohesion. But who is skilled & brave & lucky enough to work through those 3 layers? None of this is in any way a "high-percentage option", but the alternative is letting the pike square continue unopposed. It's that brutal reality that let the pike square define the battlefield for as long as it did. The eladrin infantry could start from the same tactical starting point- with multiple soldiers braving attacks from that outermost layer of spearpoints, from at least 2 sides. (IOW, once engaged, the only move action taken is the blink.) But instead of having to work through the successive layers of pikes, those eladrin at the front teleport over the third rank. That bumps the probability of success in breaking the square WAY up. ...unless it's the job of the eladrin on the second or third row- those at -5' or -10'- to be the square breakers. The tactic starts the same, but instead of the front row blinking in, the front row provides cover, fending off the pikes via their weapons or shields. Even though the attack isn't at the 3rd rank of pikemen, the pike square is still in trouble- there are armed warriors within its defensive perimeter, and even more outside it. BTW, still don't know if 4Ed pikes are 16'. Anybody know? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Forked from the Escapist Magazine Interview Thread] What implications does E...
Top