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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="D'karr" data-source="post: 6310970" data-attributes="member: 336"><p><strong>Teleporting troops that</strong></p><p></p><p>Teleporting troops that can't teleport out are worthless, and most usually dead.</p><p></p><p>A wargame that has teleporting troops is Warhammer 40K. Warp Spiders are troops that teleport in, shoot AoE weapons, and can teleport out if they have any movement left. Their tactics only work effectively when they can teleport in, and out before the other side has a chance to act. In those cases where they are out of move and the enemy can catch up to them they die rather horribly as the enemy masses fire on them.</p><p></p><p>In the case of D&D I can see an Eladrin army using the teleport for some situational and positional advantage, but the long recharge makes it likely that suicide runs are not what they'd use it for. Jumping in the middle of the enemy might get you a quick short burst of chaos, but eventually other armies would adapt to the teleport. Weapons and tactics would evolve to counter/minimize or even exploit the teleporting tactic.</p><p></p><p>In the lore of D&D Elves and Eladrin are usually long lived but not very numerous. I'd think that they would try to prevent getting into using suicidal tactics.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6310970, member: 336"] [b]Teleporting troops that[/b] Teleporting troops that can't teleport out are worthless, and most usually dead. A wargame that has teleporting troops is Warhammer 40K. Warp Spiders are troops that teleport in, shoot AoE weapons, and can teleport out if they have any movement left. Their tactics only work effectively when they can teleport in, and out before the other side has a chance to act. In those cases where they are out of move and the enemy can catch up to them they die rather horribly as the enemy masses fire on them. In the case of D&D I can see an Eladrin army using the teleport for some situational and positional advantage, but the long recharge makes it likely that suicide runs are not what they'd use it for. Jumping in the middle of the enemy might get you a quick short burst of chaos, but eventually other armies would adapt to the teleport. Weapons and tactics would evolve to counter/minimize or even exploit the teleporting tactic. In the lore of D&D Elves and Eladrin are usually long lived but not very numerous. I'd think that they would try to prevent getting into using suicidal tactics. [/QUOTE]
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