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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="Hussar" data-source="post: 6311283" data-attributes="member: 22779"><p>Slight difference though. Paratroopers could drop significant distances from alerted troops. They generally weren't being dropped directly on top of alert troops that could see them coming. Often they were deployed at night and at some distance away from the objective.</p><p></p><p>IOW, we didn't drop paratroopers into Berlin for a reason.</p><p></p><p>There really isn't a comparison there. Paratroopers can be moved hundreds of miles in a matter of hours and delivered into a place with no visibility. Eladrin can move ten paces (not even a first down) but only if they can see where they are going. </p><p></p><p>Look, the only real battlefield advantage here is avoiding Opportunity Attacks. That's about it. They can't move any faster than someone could simply walk.</p><p></p><p>Ooo, but a thought occurs. Teleport negates momentum. You could have Eladrin paratroopers. Put them on the back of some really big flying creatures, or maybe a giant flying carpet a la The Black Company, and have them jump off from several thousand feet. Then, just before they go splat on the ground, they teleport the last 20 feet or so, land on their feet and walk away. Now that could be cool. Wouldn't work at night, but, it might be effective.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6311283, member: 22779"] Slight difference though. Paratroopers could drop significant distances from alerted troops. They generally weren't being dropped directly on top of alert troops that could see them coming. Often they were deployed at night and at some distance away from the objective. IOW, we didn't drop paratroopers into Berlin for a reason. There really isn't a comparison there. Paratroopers can be moved hundreds of miles in a matter of hours and delivered into a place with no visibility. Eladrin can move ten paces (not even a first down) but only if they can see where they are going. Look, the only real battlefield advantage here is avoiding Opportunity Attacks. That's about it. They can't move any faster than someone could simply walk. Ooo, but a thought occurs. Teleport negates momentum. You could have Eladrin paratroopers. Put them on the back of some really big flying creatures, or maybe a giant flying carpet a la The Black Company, and have them jump off from several thousand feet. Then, just before they go splat on the ground, they teleport the last 20 feet or so, land on their feet and walk away. Now that could be cool. Wouldn't work at night, but, it might be effective. [/QUOTE]
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