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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6311285" data-attributes="member: 19675"><p>It's not the speed, it's the nonlinearity, the stealth. Because they cross space without actually crossing it, they can thwart things like standard spiral search patterns- the guy you were looking for hid, then moved 30' away...to an area you already passed. All without stepping on a twig to let you know he did so.</p><p></p><p>Consider chasing an enemy eladrin squad through a city. After a long chase, they run upstairs in a tall tenement house and bust into an apartment. Your forces, hot on their tail, see them enter that room and follow- only to see them in a room in the adjacent building across the alley. To catch him, your guys will have to go downstairs from where you are and then climb the stairs next door...by which time, there is no guarantee he'll even be there.</p><p></p><p></p><p></p><p>Tie an object with some kind of light spell onto one end of a 60' rope* tied to your droptrooper's waist or leg, and he'll be able to see the ground in enough time to do that trick at night...</p><p></p><p>Beyond that, though, your idea also basically works with sieges, too. How do you keep eladrin droptroopers out of your castle when- after the combat engineers have found the right range & elevation- they could simply use catapults, trebuchets and the like to launch them over the walls, teleporting at the last instant to land safely?</p><p></p><p></p><p></p><p></p><p>* actually, probably longer because he's falling fast.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6311285, member: 19675"] It's not the speed, it's the nonlinearity, the stealth. Because they cross space without actually crossing it, they can thwart things like standard spiral search patterns- the guy you were looking for hid, then moved 30' away...to an area you already passed. All without stepping on a twig to let you know he did so. Consider chasing an enemy eladrin squad through a city. After a long chase, they run upstairs in a tall tenement house and bust into an apartment. Your forces, hot on their tail, see them enter that room and follow- only to see them in a room in the adjacent building across the alley. To catch him, your guys will have to go downstairs from where you are and then climb the stairs next door...by which time, there is no guarantee he'll even be there. Tie an object with some kind of light spell onto one end of a 60' rope* tied to your droptrooper's waist or leg, and he'll be able to see the ground in enough time to do that trick at night... Beyond that, though, your idea also basically works with sieges, too. How do you keep eladrin droptroopers out of your castle when- after the combat engineers have found the right range & elevation- they could simply use catapults, trebuchets and the like to launch them over the walls, teleporting at the last instant to land safely? * actually, probably longer because he's falling fast. [/QUOTE]
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