Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Forked from the Escapist Magazine Interview Thread] What implications does E...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6311336" data-attributes="member: 1165"><p>I see eladrin tactical teleports as fascinating. I'm picturing humans defending a 25 foot tall wall. Whoops, too short! The walls have crenellations, partially blocking vision, and the walls are twice as thick as usual, and there's blocks and other stuff taking up about half the space. Plus most of the rest of the wall are occupied by people.</p><p></p><p>To teleport up, the eladrin need to clear some space. Enough for a squad. Archers and wizards focus fire a part of the wall, killing the humans there, then a force of spearmen and archers teleport up. The spearmen occupy both sides of this "vulnerable string" while archers in the middle slaughter another group of humans, opening up another space for a new squad.</p><p></p><p></p><p></p><p>If the archers let opponents get that close, they're probably already in trouble. Archers would probably try to occupy hills, not only to make it harder for people to get to them, but also to see them coming.</p><p></p><p>Human archers fighting eladrin in a forest at night are in a world of pain. They'd have a hard time if eladrin couldn't teleport, but it would be worse because eladrin <em>can</em>.</p><p></p><p>I don't think teleport is worse than a charge. It takes time, a decent fraction of six seconds. As far as I can tell, if you teleport more than 10 feet you're still taking a Stealth penalty. (So I guess you bamf, and then a couple of seconds later you appear elsewhere. The victim-to-be might even know where you will appear a split second before you do.)</p><p></p><p></p><p></p><p>Maybe you can, if the pikemen are considered a "swarm". (Because a swarm is difficult but passable terrain.)</p><p></p><p>Let's suppose eladrin "automatically" beat pikemen. I don't think that's bad. Central Asian horse archers "automatically" beat Romans, and yet still lost some battles. I think a feudal lord raising troops would be less likely to raise pikemen if his lands are near an eladrin kingdom. Let's suppose this lord is far from the eladrin, and uses lots of pikemen. He would curse a blue streak if the king survived an assassination attempt at the hands of eladrin and a war was sparked with them. "Damnit, these guys are going to suck against all those wizards, archers and teleporters! I'm going to spend some of that gold on mercenaries and adventures!"</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6311336, member: 1165"] I see eladrin tactical teleports as fascinating. I'm picturing humans defending a 25 foot tall wall. Whoops, too short! The walls have crenellations, partially blocking vision, and the walls are twice as thick as usual, and there's blocks and other stuff taking up about half the space. Plus most of the rest of the wall are occupied by people. To teleport up, the eladrin need to clear some space. Enough for a squad. Archers and wizards focus fire a part of the wall, killing the humans there, then a force of spearmen and archers teleport up. The spearmen occupy both sides of this "vulnerable string" while archers in the middle slaughter another group of humans, opening up another space for a new squad. If the archers let opponents get that close, they're probably already in trouble. Archers would probably try to occupy hills, not only to make it harder for people to get to them, but also to see them coming. Human archers fighting eladrin in a forest at night are in a world of pain. They'd have a hard time if eladrin couldn't teleport, but it would be worse because eladrin [i]can[/i]. I don't think teleport is worse than a charge. It takes time, a decent fraction of six seconds. As far as I can tell, if you teleport more than 10 feet you're still taking a Stealth penalty. (So I guess you bamf, and then a couple of seconds later you appear elsewhere. The victim-to-be might even know where you will appear a split second before you do.) Maybe you can, if the pikemen are considered a "swarm". (Because a swarm is difficult but passable terrain.) Let's suppose eladrin "automatically" beat pikemen. I don't think that's bad. Central Asian horse archers "automatically" beat Romans, and yet still lost some battles. I think a feudal lord raising troops would be less likely to raise pikemen if his lands are near an eladrin kingdom. Let's suppose this lord is far from the eladrin, and uses lots of pikemen. He would curse a blue streak if the king survived an assassination attempt at the hands of eladrin and a war was sparked with them. "Damnit, these guys are going to suck against all those wizards, archers and teleporters! I'm going to spend some of that gold on mercenaries and adventures!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Forked from the Escapist Magazine Interview Thread] What implications does E...
Top