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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6314061" data-attributes="member: 882"><p>Depending on how organised they were feeling.. Eladrin could position themselves every 25ft between two cities.. and ready actions to teleport.. then in a single 'round' of action, a messenger could teleport (move), drop a message bag into the hands of the next waiting Eladrin (free), who teleports and repeats, and the message bag is in the next city within a single round. Fun!</p><p></p><p>Or if you want to think about physics, then you could have a 25' water wheel, and enough Eladrin to teleport up into a ferris-wheel-like carriage, use their potential energy (plus that of their maximum weight allowance) to pull it downwards, and then jump out at the bottom and rejoin the queue. I'd probably have to rule something about how much more exhausting it is to carry stuff/bamf up rather than across.</p><p></p><p>I also think Eladrin would be better suited to living on coasts. Fishing would be trivial, simply construct a spherical net and teleport into a school of fish, then swim out. Diving would be easy - you would have the extra 25ft depth you could just teleport back up through without worrying about the time taken to swim back up. You could construct your dwellings well above ground level on sturdy piles so that floods just go underneath.</p><p></p><p>The pike square example was funny, because obviously any sensible Eladrin would carry a tower shield as a surf board, they stand on it to crush/knockdown those beneath their bamf point.</p><p></p><p>I think it's fun to think about these things. The same is true for all D&D magic. I'm a big fan of limiting magical resources though, else it can be easy to get carried away.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6314061, member: 882"] Depending on how organised they were feeling.. Eladrin could position themselves every 25ft between two cities.. and ready actions to teleport.. then in a single 'round' of action, a messenger could teleport (move), drop a message bag into the hands of the next waiting Eladrin (free), who teleports and repeats, and the message bag is in the next city within a single round. Fun! Or if you want to think about physics, then you could have a 25' water wheel, and enough Eladrin to teleport up into a ferris-wheel-like carriage, use their potential energy (plus that of their maximum weight allowance) to pull it downwards, and then jump out at the bottom and rejoin the queue. I'd probably have to rule something about how much more exhausting it is to carry stuff/bamf up rather than across. I also think Eladrin would be better suited to living on coasts. Fishing would be trivial, simply construct a spherical net and teleport into a school of fish, then swim out. Diving would be easy - you would have the extra 25ft depth you could just teleport back up through without worrying about the time taken to swim back up. You could construct your dwellings well above ground level on sturdy piles so that floods just go underneath. The pike square example was funny, because obviously any sensible Eladrin would carry a tower shield as a surf board, they stand on it to crush/knockdown those beneath their bamf point. I think it's fun to think about these things. The same is true for all D&D magic. I'm a big fan of limiting magical resources though, else it can be easy to get carried away. [/QUOTE]
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