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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6314252" data-attributes="member: 82106"><p>Sure, but there aren't any rules for hypervelocity projectiles, or in fact any rule that says the last peasant can do anything in particular with the pole, he's just left standing there holding it in his hands until his next turn, when he can drop it. As a message transport it at least works in the sense that the rules 'allow' it and there's some concrete effect.</p><p></p><p>Note that you don't even need a physical message. One character can simply wait for another one to talk and then use a Free Action to pass the message on, giving you an UNLIMITED BANDWIDTH instantaneous 'chinese telephone' (the DM is free at this point to mutate the message as he sees fit). In this case the 'peasants' don't need to stand next to each other either, only within earshot (which is ill-defined, presumably if you stand too far apart then a Perception check is required, but the rules are actually pretty vague and a bit contradictory on exactly how to set that up). If you go with something more like the rail gun with readied actions then you could use flags visible at a long distance. So in theory a king could set up a semaphore network across his land where he could get instant warnings or other simple messages (one semaphore per combat round, a bit slow but not too bad). Its a half-duplex channel, but if you had 2 people in each semaphore station you could have full duplex.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6314252, member: 82106"] Sure, but there aren't any rules for hypervelocity projectiles, or in fact any rule that says the last peasant can do anything in particular with the pole, he's just left standing there holding it in his hands until his next turn, when he can drop it. As a message transport it at least works in the sense that the rules 'allow' it and there's some concrete effect. Note that you don't even need a physical message. One character can simply wait for another one to talk and then use a Free Action to pass the message on, giving you an UNLIMITED BANDWIDTH instantaneous 'chinese telephone' (the DM is free at this point to mutate the message as he sees fit). In this case the 'peasants' don't need to stand next to each other either, only within earshot (which is ill-defined, presumably if you stand too far apart then a Perception check is required, but the rules are actually pretty vague and a bit contradictory on exactly how to set that up). If you go with something more like the rail gun with readied actions then you could use flags visible at a long distance. So in theory a king could set up a semaphore network across his land where he could get instant warnings or other simple messages (one semaphore per combat round, a bit slow but not too bad). Its a half-duplex channel, but if you had 2 people in each semaphore station you could have full duplex. [/QUOTE]
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