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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="Hussar" data-source="post: 6314510" data-attributes="member: 22779"><p>Sorry, nope. You just got denied by a strip of curtain. No line of sight. Can you see anything through those windows? I certainly can't.</p><p></p><p></p><p>Damn those curtains. Again, sorry, nope. No LOS.</p><p></p><p>[quote</p><p></p><p><a href="http://thumbs.dreamstime.com/z/medieval-village-house-1500925.jpg" target="_blank">Or this</a>.</p></blockquote><p></p><p>This one might be possible, because I can see a few things through those very modern glass windows that are perfectly transparent. Granted, I still can't actually see into the room, and again, this is broad daylight, not a moonlit night through a keyhole, but, sure, maybe.</p><p></p><p></p><p></p><p>Well, that and curtains.</p><p></p><p></p><p></p><p></p><p>Keyholes that go all the way through the door are for doors that can be locked and unlocked from both sides with a single key. Wouldn't you simply bolt the door? Or, hey, here's a thought, in an eladrin world, make locks that don't go all the way through the door? I know that's a major change to the setting and all, but, hey, it would fix the problem.</p><p></p><p>No, windows are not keyless entry points. They really aren't. Not when you have curtains. Note, we're also talked about windows with glass, which only really applies to very wealthy homes. Anyone poorer just has an open hole in the side of their house with shutters. Again, not stopping people who just hop on through. And, we're talking about windows with such perfect quality that you can see through them clearly at distance. Have you actually seen medieval glass? It looks like a funhouse mirror. </p><p></p><p>So, no, you really don't have to rethink things. The implication here is that the game designers are so clueless that they would add something to the game without a single thought of the ramifications of that addition. While I might have varied opinions about game designers, I don't really think that they are that out of touch with world building that they would add something that would have such huge ramifications without thinking about it. Nor would I assume that anyone who uses Eladrin in their game is so oblivious as to never consider these ramifications either. Yet, this is the very first time I've every heard anyone really bitch about the ramifications of teleport. You'd think it would have come up long ago if it really was such a major thing.</p><p>[/QUOTE]</p>
[QUOTE="Hussar, post: 6314510, member: 22779"] Sorry, nope. You just got denied by a strip of curtain. No line of sight. Can you see anything through those windows? I certainly can't. Damn those curtains. Again, sorry, nope. No LOS. [quote [URL="http://thumbs.dreamstime.com/z/medieval-village-house-1500925.jpg"]Or this[/URL]. [/quote] This one might be possible, because I can see a few things through those very modern glass windows that are perfectly transparent. Granted, I still can't actually see into the room, and again, this is broad daylight, not a moonlit night through a keyhole, but, sure, maybe. Well, that and curtains. Keyholes that go all the way through the door are for doors that can be locked and unlocked from both sides with a single key. Wouldn't you simply bolt the door? Or, hey, here's a thought, in an eladrin world, make locks that don't go all the way through the door? I know that's a major change to the setting and all, but, hey, it would fix the problem. No, windows are not keyless entry points. They really aren't. Not when you have curtains. Note, we're also talked about windows with glass, which only really applies to very wealthy homes. Anyone poorer just has an open hole in the side of their house with shutters. Again, not stopping people who just hop on through. And, we're talking about windows with such perfect quality that you can see through them clearly at distance. Have you actually seen medieval glass? It looks like a funhouse mirror. So, no, you really don't have to rethink things. The implication here is that the game designers are so clueless that they would add something to the game without a single thought of the ramifications of that addition. While I might have varied opinions about game designers, I don't really think that they are that out of touch with world building that they would add something that would have such huge ramifications without thinking about it. Nor would I assume that anyone who uses Eladrin in their game is so oblivious as to never consider these ramifications either. Yet, this is the very first time I've every heard anyone really bitch about the ramifications of teleport. You'd think it would have come up long ago if it really was such a major thing. [/QUOTE]
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