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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="Hussar" data-source="post: 6314517" data-attributes="member: 22779"><p>Y'know, just for S&G, let's examine some actual D&D castles and towns and see how much impact a 25 foot LOS teleport would have. I just happen to have the Keep on the Borderlands handy. So, let's start there.</p><p></p><p>Getting over the walls. </p><p></p><p>"The walls of the outer bailey are almost 30 feet high and the walls of the inner bailey average 60 feet." Nope, not getting over</p><p></p><p>"the great gate - a drawbridge flanked by 30 foot high watch towers". Nope, still not getting through.</p><p></p><p>Oh, and once you get through the portcullis, you are faced by a honking big door. The door does have a small trap door that can be opened to talk through but, it does have to be opened. </p><p></p><p>So, our trusty eladrin sneak is foiled by a forty year old module. Hrm, no changes need to be made yet. How about inside?</p><p></p><p>Reading over the module, it doesn't actually mention much about windows or the like in any case, so, we are pretty much left to our own devices. The 25th Anniversary module mentions that doors are almost always left open during the day with children going in and out of homes frequently during the day. Night time, we're not sure, but, again, it would be very unlikely to have glass windows here. You'd need to open up the shutters to get in. </p><p></p><p>Be interesting to look at some other setting bases, like Orlane or Hommlet, (I don't believe either of those are walled - so, it might be a bit more eladrin friendly) to see how far you could get with a fey step.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6314517, member: 22779"] Y'know, just for S&G, let's examine some actual D&D castles and towns and see how much impact a 25 foot LOS teleport would have. I just happen to have the Keep on the Borderlands handy. So, let's start there. Getting over the walls. "The walls of the outer bailey are almost 30 feet high and the walls of the inner bailey average 60 feet." Nope, not getting over "the great gate - a drawbridge flanked by 30 foot high watch towers". Nope, still not getting through. Oh, and once you get through the portcullis, you are faced by a honking big door. The door does have a small trap door that can be opened to talk through but, it does have to be opened. So, our trusty eladrin sneak is foiled by a forty year old module. Hrm, no changes need to be made yet. How about inside? Reading over the module, it doesn't actually mention much about windows or the like in any case, so, we are pretty much left to our own devices. The 25th Anniversary module mentions that doors are almost always left open during the day with children going in and out of homes frequently during the day. Night time, we're not sure, but, again, it would be very unlikely to have glass windows here. You'd need to open up the shutters to get in. Be interesting to look at some other setting bases, like Orlane or Hommlet, (I don't believe either of those are walled - so, it might be a bit more eladrin friendly) to see how far you could get with a fey step. [/QUOTE]
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