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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6314606" data-attributes="member: 82106"><p>Oh, come now. Very few doors in history had through keyholes. If you had teleporting elves that can slip through a keyhole you'd just design a different type of keyhole, its not a big deal. Likewise VERY few buildings in history had ground floor windows. Even today in most cities its uncommon to have windows such that people can see in off the street. Look at things like villas and whatnot, they don't have exterior windows at all, certainly not ground floor ones. </p><p></p><p>I can see some slight changes in architecture existing due to Fey Step, but it need not be huge. The walls of eladrin castles might be a bit taller, but most castle walls are at least 25' anyway, and its debatable that you could teleport over a crenellation anyway. Likewise things like towers. Yeah, you can teleport across a ditch or past a bunch of stakes, or through an open guarded passage if its not too far, but that isn't going to make a HUGE difference. </p><p></p><p>Eladrin have some very minor advantages as say skirmishers and scouts, being able to get past a few obstacles or get past the first ranks of an enemy, but none of these things are radically far beyond what elite human soldiery could accomplish, even ignoring the possibilities of magic. Given that magic makes things like flying, mass area affect magic, invisibility, etc possible anyway its debatable that Fey Step would have a really radical impact on military tactics beyond these other things. Given that eladrin are generally thought of as rare almost to the point of non-existence outside the Feywild its arguable they have close to no impact on the world at large. </p><p></p><p>Interesting, yes, somehow radically provoking an entire rethink of D&D society? Not really. Make your keyholes so they aren't through holes and don't have lower floor windows that grant a view into buildings, and maybe a couple other architectural innovations (passages that aren't straight, city gates that have a jog in the tunnel going through the wall, etc. and you're fine. These will be interesting conversation points, but they're hardly likely to cause some major headache in the game.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6314606, member: 82106"] Oh, come now. Very few doors in history had through keyholes. If you had teleporting elves that can slip through a keyhole you'd just design a different type of keyhole, its not a big deal. Likewise VERY few buildings in history had ground floor windows. Even today in most cities its uncommon to have windows such that people can see in off the street. Look at things like villas and whatnot, they don't have exterior windows at all, certainly not ground floor ones. I can see some slight changes in architecture existing due to Fey Step, but it need not be huge. The walls of eladrin castles might be a bit taller, but most castle walls are at least 25' anyway, and its debatable that you could teleport over a crenellation anyway. Likewise things like towers. Yeah, you can teleport across a ditch or past a bunch of stakes, or through an open guarded passage if its not too far, but that isn't going to make a HUGE difference. Eladrin have some very minor advantages as say skirmishers and scouts, being able to get past a few obstacles or get past the first ranks of an enemy, but none of these things are radically far beyond what elite human soldiery could accomplish, even ignoring the possibilities of magic. Given that magic makes things like flying, mass area affect magic, invisibility, etc possible anyway its debatable that Fey Step would have a really radical impact on military tactics beyond these other things. Given that eladrin are generally thought of as rare almost to the point of non-existence outside the Feywild its arguable they have close to no impact on the world at large. Interesting, yes, somehow radically provoking an entire rethink of D&D society? Not really. Make your keyholes so they aren't through holes and don't have lower floor windows that grant a view into buildings, and maybe a couple other architectural innovations (passages that aren't straight, city gates that have a jog in the tunnel going through the wall, etc. and you're fine. These will be interesting conversation points, but they're hardly likely to cause some major headache in the game. [/QUOTE]
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