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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6314632" data-attributes="member: 82106"><p>Yeah, but my point is it is a DM's choice as to how 'disruptive' it has to be. A DM could choose to be relatively strict and Fey Step would have a pretty limited impact on things. He could rule that only extraordinary eladrin even possess that power. He could rule that it doesn't even work when you are in the Feywild (though canon would seem to disagree the fluff certainly would be most consistent with that and its the DM's world, no RULE says things always work the same in every plane of existence). For that matter DMs are always free to impose consequences or whatever. Maybe most eladrin don't use Fey Step because they find it morally offensive, unpleasant, or perhaps it entails a very tiny amount of danger (once in 100,000 times a monster eats you while you jaunt across the Feywild) that wouldn't even make an adventurer blink or require a check, but would still make your average person think twice about using it 50x a day for their whole life. So I'm just saying, its not some sort of issue that has to wreck anyone's game, even if they potentially have issues with it. </p><p></p><p>And yes, I'd allow someone to teleport into a window or onto a roof as long as they can see 'some part of the cube' that they want to target. The rules just never were unambiguously extended to 3d such that one could say "yes I can Mr DM, its in the rules!" </p><p></p><p>Honestly I've always been of the school of thought that magic would totally change society in unimaginable ways and D&D is a fantasy, so I'm just going to assume the typical D&D type society somehow falls out of it all and just focus on the specific impacts of actual magic that the PCs and their allies and opponents are using and not worry about if 100 druids could feed the world by casting Plant Growth every 24 hours or whatever. For whatever reason they don't, or can't, or they just don't want to, whatever.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6314632, member: 82106"] Yeah, but my point is it is a DM's choice as to how 'disruptive' it has to be. A DM could choose to be relatively strict and Fey Step would have a pretty limited impact on things. He could rule that only extraordinary eladrin even possess that power. He could rule that it doesn't even work when you are in the Feywild (though canon would seem to disagree the fluff certainly would be most consistent with that and its the DM's world, no RULE says things always work the same in every plane of existence). For that matter DMs are always free to impose consequences or whatever. Maybe most eladrin don't use Fey Step because they find it morally offensive, unpleasant, or perhaps it entails a very tiny amount of danger (once in 100,000 times a monster eats you while you jaunt across the Feywild) that wouldn't even make an adventurer blink or require a check, but would still make your average person think twice about using it 50x a day for their whole life. So I'm just saying, its not some sort of issue that has to wreck anyone's game, even if they potentially have issues with it. And yes, I'd allow someone to teleport into a window or onto a roof as long as they can see 'some part of the cube' that they want to target. The rules just never were unambiguously extended to 3d such that one could say "yes I can Mr DM, its in the rules!" Honestly I've always been of the school of thought that magic would totally change society in unimaginable ways and D&D is a fantasy, so I'm just going to assume the typical D&D type society somehow falls out of it all and just focus on the specific impacts of actual magic that the PCs and their allies and opponents are using and not worry about if 100 druids could feed the world by casting Plant Growth every 24 hours or whatever. For whatever reason they don't, or can't, or they just don't want to, whatever. [/QUOTE]
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