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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="Neonchameleon" data-source="post: 6314651" data-attributes="member: 87792"><p>And as has been pointed out <em>almost all of those problems can be dealt with with a few seconds of imagination</em>. You have to be either pretending the magical world is exactly like the real one or having people who take no account of magic for those tricks to work. Arrow slits just need shutters (blocks LoE) or someone to be standing by them (can't teleport into an occupied square).</p><p></p><p></p><p></p><p>Depending on how organised they were feeling, and how much they felt like exploiting readied actions <em>humans could do the exact same thing</em>. Setting up a chain at 30' intervals, and using their move actions to run 30' rather than teleport 25' - and by the exact same feature of the rules as written, the messenger bag would be in the next city within a single round. Fun!</p><p></p><p>The fact Eladrin teleport is entirely irrelevant to how well this works - in fact it just means they need a few more Eladrin because they don't move as far.</p><p></p><p></p><p></p><p>And after each teleport every Eladrin needs to rest for five minutes. Meanwhile the human hand-cranked wheel is much more reliable and uses far fewer humans.</p><p></p><p></p><p></p><p>The spherical net/school of fish is dodgy as an intepretation. For that matter I'm not even sure you can teleport into water or the middle of a school. The diving works. And in the real world houses on stilts are a thing anyway.</p><p></p><p></p><p></p><p>Oh, it's fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So is playing using the actual restrictions in the game.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6314651, member: 87792"] And as has been pointed out [I]almost all of those problems can be dealt with with a few seconds of imagination[/I]. You have to be either pretending the magical world is exactly like the real one or having people who take no account of magic for those tricks to work. Arrow slits just need shutters (blocks LoE) or someone to be standing by them (can't teleport into an occupied square). Depending on how organised they were feeling, and how much they felt like exploiting readied actions [I]humans could do the exact same thing[/I]. Setting up a chain at 30' intervals, and using their move actions to run 30' rather than teleport 25' - and by the exact same feature of the rules as written, the messenger bag would be in the next city within a single round. Fun! The fact Eladrin teleport is entirely irrelevant to how well this works - in fact it just means they need a few more Eladrin because they don't move as far. And after each teleport every Eladrin needs to rest for five minutes. Meanwhile the human hand-cranked wheel is much more reliable and uses far fewer humans. The spherical net/school of fish is dodgy as an intepretation. For that matter I'm not even sure you can teleport into water or the middle of a school. The diving works. And in the real world houses on stilts are a thing anyway. Oh, it's fun :) So is playing using the actual restrictions in the game. [/QUOTE]
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