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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6314782" data-attributes="member: 82106"><p>Yeah, and I in fact tend to agree with you, but you could look at it as you need to be able to see at least one corner of the square (IE the 'ground' level) of the spot you teleport to. This would forbid some 'cubes' where you can see the corners at the top but not the bottom ones. Of course you could always teleport 5' higher (assuming that's in range) and just fall 5' (which will have little effect on even the clumsiest 1st level character). So In general the edges of roofs are almost surely accessible. I'd expect that eladrin builders just assume that the roof isn't secure and buildings are constructed accordingly with controlled rooftop ingress. This is pretty much standard even in human cities since cat burglars are far from unknown. </p><p></p><p>I could see some interesting public architecture though, areas that you can't easily access without Fey Step (a grade could simply be a steep wall 10' or even 20' high, the inhabitants can simply 'step to the top, so it wouldn't really be a problem for them). </p><p></p><p>Actually the eladrin might well build fortifications with low redoubts just for this purpose. A platform 20' tall with a 5' battlement around it would be fairly secure against non-teleporters, and would offer the defenders easy and quick egress at any point for forays, sallying, escapes, etc. Such redoubts could be built below the walls, and protected by a 10 or 15 foot wide ditch. If they were located near the foot of the walls a postern could give secure access so a group of eladrin could marshal, 'step out from the walls to do their thing and then step back and have relatively safe access to the sally port covered from enemy fire. If the enemy were other eladrin such a structure would be less useful, but it wouldn't particularly compromise the defenses if the enemy 'stepped there.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6314782, member: 82106"] Yeah, and I in fact tend to agree with you, but you could look at it as you need to be able to see at least one corner of the square (IE the 'ground' level) of the spot you teleport to. This would forbid some 'cubes' where you can see the corners at the top but not the bottom ones. Of course you could always teleport 5' higher (assuming that's in range) and just fall 5' (which will have little effect on even the clumsiest 1st level character). So In general the edges of roofs are almost surely accessible. I'd expect that eladrin builders just assume that the roof isn't secure and buildings are constructed accordingly with controlled rooftop ingress. This is pretty much standard even in human cities since cat burglars are far from unknown. I could see some interesting public architecture though, areas that you can't easily access without Fey Step (a grade could simply be a steep wall 10' or even 20' high, the inhabitants can simply 'step to the top, so it wouldn't really be a problem for them). Actually the eladrin might well build fortifications with low redoubts just for this purpose. A platform 20' tall with a 5' battlement around it would be fairly secure against non-teleporters, and would offer the defenders easy and quick egress at any point for forays, sallying, escapes, etc. Such redoubts could be built below the walls, and protected by a 10 or 15 foot wide ditch. If they were located near the foot of the walls a postern could give secure access so a group of eladrin could marshal, 'step out from the walls to do their thing and then step back and have relatively safe access to the sally port covered from enemy fire. If the enemy were other eladrin such a structure would be less useful, but it wouldn't particularly compromise the defenses if the enemy 'stepped there. [/QUOTE]
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