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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="I'm A Banana" data-source="post: 6315557" data-attributes="member: 2067"><p>You can make that distinction. Or you might not. Folks approach the game in different ways. </p><p></p><p></p><p></p><p>Well, look, tripping oozes doesn't make sense, and square fireballs don't make sense and HP-as-morale doesn't make sense but this doesn't stop them from being rules in the game. Heck, dragons don't make sense and wizards don't make sense and the Feywild doesn't make sense and healing magic doesn't make sense and...</p><p></p><p>What one chooses to "make sense" in their world can be different from table to table. Is Eladrin teleportation something every eladrin can do from birth or is it only a facet of training elite eladrin or something else you want to make up as some excuse for why this doesn't affect the world (and if that's the case, why isn't there an option for a PC to swap it out?)? Choices like this inform the world you make in interesting ways, and there's no one right and true answer that should be the case at every table. </p><p></p><p></p><p></p><p>So, first of all, consumers pay for the game and if the game they pay for doesn't deliver the experience they want, then that game has failed to deliver value to them, and they get to criticize it. At the very least, the design team has failed to properly telegraph what this element is for and how to use it to that player, and it's a chance to learn where the failures happened and how to improve the design in the future for how it is actually going to be used rather than how the team intends it to be used. Experiences aren't right or wrong, they are experiences, and play experiences are worth analyzing if you want to improve your game. And bad play experiences are especially valuable for that. </p><p></p><p>Second, this is only inflexible if your end goal is to have a game with teleporting eladrin in it. Not everyone is invested in that goal. Not everyone CARES about having teleporting eladrin in their game. If your end goal is to have a fun game experience, you may not need teleporting eladrin, so it's actually quite flexible to say, "Screw that, no Eladrin in my games." That's adapting the rules to your needs as a DM or player -- you don't like it, so they're out. No one HAS to play a D&D game with blink elves if they don't want to. They're not important. They can be useful, but lots of things can be useful, so that's not really very special. </p><p></p><p>My point is that it's <em>legitimate</em>, as legitimate as any other complaint about D&D has ever been over the lifespan of the whole friggin' game. And people can disagree about legitimate complaints -- if they share them, if their experiences are different. Dismissing it as edition warring or rolling your eyes or saying that it's an "incorrect application of the rules" is an attempt to say "Your experiences don't matter. They're not legitimate experiences. You're making it up to push an agenda, or you're doing it wrong." And that's just not the case. </p><p></p><p>Some folks imagine eladrin teleportation would be huge for a world, and don't like it because of that, and that's OK. They don't have to believe otherwise.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6315557, member: 2067"] You can make that distinction. Or you might not. Folks approach the game in different ways. Well, look, tripping oozes doesn't make sense, and square fireballs don't make sense and HP-as-morale doesn't make sense but this doesn't stop them from being rules in the game. Heck, dragons don't make sense and wizards don't make sense and the Feywild doesn't make sense and healing magic doesn't make sense and... What one chooses to "make sense" in their world can be different from table to table. Is Eladrin teleportation something every eladrin can do from birth or is it only a facet of training elite eladrin or something else you want to make up as some excuse for why this doesn't affect the world (and if that's the case, why isn't there an option for a PC to swap it out?)? Choices like this inform the world you make in interesting ways, and there's no one right and true answer that should be the case at every table. So, first of all, consumers pay for the game and if the game they pay for doesn't deliver the experience they want, then that game has failed to deliver value to them, and they get to criticize it. At the very least, the design team has failed to properly telegraph what this element is for and how to use it to that player, and it's a chance to learn where the failures happened and how to improve the design in the future for how it is actually going to be used rather than how the team intends it to be used. Experiences aren't right or wrong, they are experiences, and play experiences are worth analyzing if you want to improve your game. And bad play experiences are especially valuable for that. Second, this is only inflexible if your end goal is to have a game with teleporting eladrin in it. Not everyone is invested in that goal. Not everyone CARES about having teleporting eladrin in their game. If your end goal is to have a fun game experience, you may not need teleporting eladrin, so it's actually quite flexible to say, "Screw that, no Eladrin in my games." That's adapting the rules to your needs as a DM or player -- you don't like it, so they're out. No one HAS to play a D&D game with blink elves if they don't want to. They're not important. They can be useful, but lots of things can be useful, so that's not really very special. My point is that it's [I]legitimate[/I], as legitimate as any other complaint about D&D has ever been over the lifespan of the whole friggin' game. And people can disagree about legitimate complaints -- if they share them, if their experiences are different. Dismissing it as edition warring or rolling your eyes or saying that it's an "incorrect application of the rules" is an attempt to say "Your experiences don't matter. They're not legitimate experiences. You're making it up to push an agenda, or you're doing it wrong." And that's just not the case. Some folks imagine eladrin teleportation would be huge for a world, and don't like it because of that, and that's OK. They don't have to believe otherwise. [/QUOTE]
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