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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="Hussar" data-source="post: 6315784" data-attributes="member: 22779"><p>Look, I couldn't care less that someone doesn't like Eladrin teleport. That's groovy. I saw the OP, which claimed that eladrin teleport was so disruptive to world building concerns that it destroyed a game. So, I wanted to see what those disruptions actually were. Apparently, those disruptions were the result of the PC eladrin rogue teleporting through keyholes into a vault. </p><p></p><p>I'm pretty sure that I would not find that too much to handle if I was DMing that game, so, yeah, I'm going to stand by the statement of, "Really? THAT'S what broke your game?" </p><p></p><p>Hey, fine, no problems. But, let's call a digging implement a digging implement. To me, this is a massive over reaction to a pretty minor element of the game. I find it frankly baffling that THIS breaks the game, but the other seven hundred impossible things we have to swallow before breakfast aren't a problem. So, yup, I accept that this is DDNFan's feelings. And I honestly believe that he honestly believes what he's saying. I also think that it's not something I would even consider so much as a ripple in the difficulties in world building in D&D.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6315784, member: 22779"] Look, I couldn't care less that someone doesn't like Eladrin teleport. That's groovy. I saw the OP, which claimed that eladrin teleport was so disruptive to world building concerns that it destroyed a game. So, I wanted to see what those disruptions actually were. Apparently, those disruptions were the result of the PC eladrin rogue teleporting through keyholes into a vault. I'm pretty sure that I would not find that too much to handle if I was DMing that game, so, yeah, I'm going to stand by the statement of, "Really? THAT'S what broke your game?" Hey, fine, no problems. But, let's call a digging implement a digging implement. To me, this is a massive over reaction to a pretty minor element of the game. I find it frankly baffling that THIS breaks the game, but the other seven hundred impossible things we have to swallow before breakfast aren't a problem. So, yup, I accept that this is DDNFan's feelings. And I honestly believe that he honestly believes what he's saying. I also think that it's not something I would even consider so much as a ripple in the difficulties in world building in D&D. [/QUOTE]
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