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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="Hussar" data-source="post: 6315827" data-attributes="member: 22779"><p>In the OP, I quoted DDNFan. This was his first reply in this thread.</p><p></p><p></p><p></p><p>Now, look at the issues he's talking about - keyholes, gates, walls 40 feet high, no arrow slits at any height. I mean, anything that's more than 25 feet stops teleport. How was the town actually designed for a non-teleporting race? Does he mean that there SHOULD be these things? Is that the issue here? I though the issue was that there was these sorts of things, and eladrin teleport made them pointless. That was the sense I certainly got later.</p><p></p><p>Perhaps a bit clearer post on the issues from [MENTION=6776483]DDNFan[/MENTION] might clear this up a bit. What exactly is the issue here?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6315827, member: 22779"] In the OP, I quoted DDNFan. This was his first reply in this thread. Now, look at the issues he's talking about - keyholes, gates, walls 40 feet high, no arrow slits at any height. I mean, anything that's more than 25 feet stops teleport. How was the town actually designed for a non-teleporting race? Does he mean that there SHOULD be these things? Is that the issue here? I though the issue was that there was these sorts of things, and eladrin teleport made them pointless. That was the sense I certainly got later. Perhaps a bit clearer post on the issues from [MENTION=6776483]DDNFan[/MENTION] might clear this up a bit. What exactly is the issue here? [/QUOTE]
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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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