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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6315840" data-attributes="member: 82106"><p>See, this is why my first comment was "why pick out eladrin?" ANY D&D adventure is equally silly and improbable and incoherent. ALL OF THEM. Believe me we used to sit around the table back in the day and when the mood struck us totally deconstruct every aspect of different adventures and setting material. Its NEVER going to be that consistent. No one person can possibly encompass in their mind all the possibilities and work out every different element of the world, culture, etc in a consistent and coherent manner. The whole thing is ALWAYS a facade. The DM and adventure/setting designer draw a picture and present action and plot against it in such a way that HOPEFULLY the players don't get all caught up in some logical inconsistency. </p><p></p><p>It may or may not be 'lazy design' when something is inconsistent. I guess there can be better and worse game materials and taste is of course paramount, but again it seems to me that the participants in the game are the front line. Its their job to find the particular elements of the game that do work for them and make a fun game out of that. If a setting isn't fun for them, pick a different one. If a game isn't fun, pick a different one. If its legitimate to defend the [MENTION=6776483]DDNFan[/MENTION] on the basis of "all taste is valid" then the GAME ITSELF has to be defended on the same basis, and the setting/adventure he complains about equally so. It just reduces all discussion to pointlessness.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6315840, member: 82106"] See, this is why my first comment was "why pick out eladrin?" ANY D&D adventure is equally silly and improbable and incoherent. ALL OF THEM. Believe me we used to sit around the table back in the day and when the mood struck us totally deconstruct every aspect of different adventures and setting material. Its NEVER going to be that consistent. No one person can possibly encompass in their mind all the possibilities and work out every different element of the world, culture, etc in a consistent and coherent manner. The whole thing is ALWAYS a facade. The DM and adventure/setting designer draw a picture and present action and plot against it in such a way that HOPEFULLY the players don't get all caught up in some logical inconsistency. It may or may not be 'lazy design' when something is inconsistent. I guess there can be better and worse game materials and taste is of course paramount, but again it seems to me that the participants in the game are the front line. Its their job to find the particular elements of the game that do work for them and make a fun game out of that. If a setting isn't fun for them, pick a different one. If a game isn't fun, pick a different one. If its legitimate to defend the [MENTION=6776483]DDNFan[/MENTION] on the basis of "all taste is valid" then the GAME ITSELF has to be defended on the same basis, and the setting/adventure he complains about equally so. It just reduces all discussion to pointlessness. [/QUOTE]
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