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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="I'm A Banana" data-source="post: 6315852" data-attributes="member: 2067"><p>Oh, I don't think they are. You'll have to talk to the folks who think that keyholes break the game for that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>I still think you're barking up the wrong tree. In a lot of ways, it doesn't even <em>matter</em> what the issue is. He doesn't have to like eladrin teleporting. No one does. No one has to like elves or dragons or wizards or paladins. No one has to like castles or the fantasy genre or polyhedral dice. Anyone can not like something completely untrue about any game -- I dunno, maybe someone doesn't like the required child-beating that is required in AD&D. No one is obligated to like a thing. No one is even obligated to not like a thing for good reasons. You're never going to convince them that their experience is wrong (even if it CLEARLY is, and this isn't as clear). </p><p></p><p>Take it as a starting position. Dude doesn't like eladrin teleporting. It's a given. You're probably not going to be able to convince him that it's really not as bad as he thinks it is. So where do we go from there?</p><p></p><p></p><p></p><p>It's not so strange to take up the position that peoples' minds don't work in logical, predictable ways, so peoples' preferences are not a result of logic and knowledge. Turn on the news and you'll see plenty of evidence of that at work. So if peoples' minds aren't rational, and it's not mandated that you like any given rule element of D&D in any e, then it follows that plenty of people are just going to dismiss parts of D&D for irrational reasons, and it also follows that this is <strong>a good thing</strong>, because it creates the varieties of self-expression that this hobby is dang good at.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6315852, member: 2067"] Oh, I don't think they are. You'll have to talk to the folks who think that keyholes break the game for that. ;) I still think you're barking up the wrong tree. In a lot of ways, it doesn't even [I]matter[/I] what the issue is. He doesn't have to like eladrin teleporting. No one does. No one has to like elves or dragons or wizards or paladins. No one has to like castles or the fantasy genre or polyhedral dice. Anyone can not like something completely untrue about any game -- I dunno, maybe someone doesn't like the required child-beating that is required in AD&D. No one is obligated to like a thing. No one is even obligated to not like a thing for good reasons. You're never going to convince them that their experience is wrong (even if it CLEARLY is, and this isn't as clear). Take it as a starting position. Dude doesn't like eladrin teleporting. It's a given. You're probably not going to be able to convince him that it's really not as bad as he thinks it is. So where do we go from there? It's not so strange to take up the position that peoples' minds don't work in logical, predictable ways, so peoples' preferences are not a result of logic and knowledge. Turn on the news and you'll see plenty of evidence of that at work. So if peoples' minds aren't rational, and it's not mandated that you like any given rule element of D&D in any e, then it follows that plenty of people are just going to dismiss parts of D&D for irrational reasons, and it also follows that this is [B]a good thing[/B], because it creates the varieties of self-expression that this hobby is dang good at. [/QUOTE]
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