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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="Hussar" data-source="post: 6315856" data-attributes="member: 22779"><p>How? How is this edition warry? What tribalism? </p><p></p><p>Look, I asked for specifics from a module about what was so shattering about a power not being taken into account. In 20 pages, NO ONE has actually answered that question. Most people did manage to take the thread in the light it was meant - what implications does this power have? And, to that end a number of misapprehensions about the mechanics had to be cleared up - how far can it go? How often can it be used? What does a short rest mean? Etc. So, it has served that function.</p><p></p><p>The problem is, my initial query never actually got answered. I totally accept that eladrin teleport would have setting building implications and I've commented multiple times in this thread on exactly that. Eladrin cities likely should be built a bit further apart to prevent people from entering each other's homes. Curtains would be very commonly used. As, likely, would stained glass and eight foot walls.</p><p></p><p>Honestly, I could see Eladrin cities resembling those in earlier Korea, where you had fairly high walls around most homes to gain privacy. Funny story. In previous century Korean homes, girls were not allowed outside the compound unescorted. So, they would have teeter totters to play with in their yards. But, instead of the sitting style ones that we have, you stand on these and jump up and down, launching the other person into the air, so they can look over the wall. It was a very common game for girls in those days.</p><p></p><p>I could see something like that for Eladrin as well. Particularly if you go with the idea that eladrin children cannot teleport and are restricted from moving outside the home. </p><p></p><p>But, all this aside, am I really being that unreasonable for saying that nothing in this thread seems to be all that setting shattering? [MENTION=44640]bill[/MENTION]91, have you seen anything in this thread that would cause you to have very strong reactions to eladrin teleport? Anything that would really have major implications in your game worlds?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6315856, member: 22779"] How? How is this edition warry? What tribalism? Look, I asked for specifics from a module about what was so shattering about a power not being taken into account. In 20 pages, NO ONE has actually answered that question. Most people did manage to take the thread in the light it was meant - what implications does this power have? And, to that end a number of misapprehensions about the mechanics had to be cleared up - how far can it go? How often can it be used? What does a short rest mean? Etc. So, it has served that function. The problem is, my initial query never actually got answered. I totally accept that eladrin teleport would have setting building implications and I've commented multiple times in this thread on exactly that. Eladrin cities likely should be built a bit further apart to prevent people from entering each other's homes. Curtains would be very commonly used. As, likely, would stained glass and eight foot walls. Honestly, I could see Eladrin cities resembling those in earlier Korea, where you had fairly high walls around most homes to gain privacy. Funny story. In previous century Korean homes, girls were not allowed outside the compound unescorted. So, they would have teeter totters to play with in their yards. But, instead of the sitting style ones that we have, you stand on these and jump up and down, launching the other person into the air, so they can look over the wall. It was a very common game for girls in those days. I could see something like that for Eladrin as well. Particularly if you go with the idea that eladrin children cannot teleport and are restricted from moving outside the home. But, all this aside, am I really being that unreasonable for saying that nothing in this thread seems to be all that setting shattering? [MENTION=44640]bill[/MENTION]91, have you seen anything in this thread that would cause you to have very strong reactions to eladrin teleport? Anything that would really have major implications in your game worlds? [/QUOTE]
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