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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="I'm A Banana" data-source="post: 6315861" data-attributes="member: 2067"><p>Imagine what it's like to be an eladrin teenager there, peeking up over the wall and teleporting (and maybe risking a bit of a fall) to see your forbidden love, kept from you by walls. But no walls can keep out LOVE! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Nah, that's fine. What gets stickier is the idea that unless someone agrees with you that they're somehow in bad faith, or that they have to justify their experience to you in order for you to consider it valid. That's got a way of souring the convo. But I think we're movin' past that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I think some of the big ones bandied about give off the general impression that eladrin wreck a lot of traditional methods of security unless their ability is taken into special account. They get wherever they can see. Just imagine your daily life, if you could just <em>will</em> yourself 25 ft to any location you could see, what you could do? </p><p></p><p>This doesn't NEED to be a big deal, but, depending on how you'd rule things, it might be. </p><p></p><p>One big thought I had was eladrin suicide missions. The 5 minute limit means that it's hard to get back out again, but if all you need to do is get in -- and you have no intention of surviving anyway -- you could do a lot of damage before you're taken down. Most security measures rely on choke points, but eladrin can defy those. </p><p></p><p></p><p></p><p>Y'know, 4e eladrin have sometimes been fluffed as having a thing for spears. I wonder if Eladrin Pole Vaulters would be a thing -- a highly mobile force of dudes who vault up high enough to blink over the walls!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6315861, member: 2067"] Imagine what it's like to be an eladrin teenager there, peeking up over the wall and teleporting (and maybe risking a bit of a fall) to see your forbidden love, kept from you by walls. But no walls can keep out LOVE! :) Nah, that's fine. What gets stickier is the idea that unless someone agrees with you that they're somehow in bad faith, or that they have to justify their experience to you in order for you to consider it valid. That's got a way of souring the convo. But I think we're movin' past that! :) I think some of the big ones bandied about give off the general impression that eladrin wreck a lot of traditional methods of security unless their ability is taken into special account. They get wherever they can see. Just imagine your daily life, if you could just [I]will[/I] yourself 25 ft to any location you could see, what you could do? This doesn't NEED to be a big deal, but, depending on how you'd rule things, it might be. One big thought I had was eladrin suicide missions. The 5 minute limit means that it's hard to get back out again, but if all you need to do is get in -- and you have no intention of surviving anyway -- you could do a lot of damage before you're taken down. Most security measures rely on choke points, but eladrin can defy those. Y'know, 4e eladrin have sometimes been fluffed as having a thing for spears. I wonder if Eladrin Pole Vaulters would be a thing -- a highly mobile force of dudes who vault up high enough to blink over the walls! [/QUOTE]
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