Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Forked from the Escapist Magazine Interview Thread] What implications does E...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 6315883" data-attributes="member: 87792"><p>What happened was that you got carried away by your own enthusiasm <em>and messed up with the rules</em>. The rules do not do what you claim them to. That is not a mistake of the adventure designers - the problem is that you messed up with the rules. Everyone does it from time to time.</p><p></p><p>The problem is that a few years later, after being corrected on what the rules are, you continue to blame the adventure designers for what was actually your mistake.</p><p></p><p></p><p></p><p>No. Because you actually broke the rules of the game. And consider <em>that</em> a flaw in the adventures. I consider Keep on the Shadowfell to be worse than The Forest Oracle (at least the one makes entertaining reading).</p><p></p><p></p><p></p><p>First, did they specify keyholes reached all the way through? Because as I mentioned my keys don't.</p><p></p><p>Second, I have friends who <em>never</em> lock their front doors. (One of them's a millionaire with terrible taste). This is not an unknown mode of living. So worldbuilding should be able to cope with that.</p><p></p><p>Third, you were talking about the mental gymnastics needed to get round the issues. That to me implies that the simple solutions suggested (like vault doors actually being vault door like) were things you failed to come up with.</p><p></p><p></p><p></p><p>This is almost all cool. (The "Just will" part rather than "Move equivalent action, and requring rest afterwards" is an issue - but that's a minor part). I like the Eladrin pole vaulters particularly. And worldbuilding with at will teleports would be another fun exercise. </p><p></p><p></p><p></p><p>As this appears to be something you have come up with that's independent of the thread, we do appear to be moving past that. The issue isn't about agreement - it's that claims <em>that are contrary to the rules</em> have equal validity to those that work by the rules. They don't.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6315883, member: 87792"] What happened was that you got carried away by your own enthusiasm [I]and messed up with the rules[/I]. The rules do not do what you claim them to. That is not a mistake of the adventure designers - the problem is that you messed up with the rules. Everyone does it from time to time. The problem is that a few years later, after being corrected on what the rules are, you continue to blame the adventure designers for what was actually your mistake. No. Because you actually broke the rules of the game. And consider [I]that[/I] a flaw in the adventures. I consider Keep on the Shadowfell to be worse than The Forest Oracle (at least the one makes entertaining reading). First, did they specify keyholes reached all the way through? Because as I mentioned my keys don't. Second, I have friends who [I]never[/I] lock their front doors. (One of them's a millionaire with terrible taste). This is not an unknown mode of living. So worldbuilding should be able to cope with that. Third, you were talking about the mental gymnastics needed to get round the issues. That to me implies that the simple solutions suggested (like vault doors actually being vault door like) were things you failed to come up with. This is almost all cool. (The "Just will" part rather than "Move equivalent action, and requring rest afterwards" is an issue - but that's a minor part). I like the Eladrin pole vaulters particularly. And worldbuilding with at will teleports would be another fun exercise. As this appears to be something you have come up with that's independent of the thread, we do appear to be moving past that. The issue isn't about agreement - it's that claims [I]that are contrary to the rules[/I] have equal validity to those that work by the rules. They don't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Forked from the Escapist Magazine Interview Thread] What implications does E...
Top