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[Forked from the Escapist Magazine Interview Thread] What implications does E...
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6315925" data-attributes="member: 82106"><p>I've heard the same thing vis-a-vis Japan, theft is culturally frowned upon to a degree that makes it almost unknown. Heck, I grew up in a large suburb of Dayton, Ohio and we never needed to lock anything either. In the 15 years we lived there our door was never locked. I doubt we even had a key for it. I never even HEARD of a burglary. If someone stole your bike it was some kid down the street and you went and got it back. </p><p></p><p>Now, most pre-modern civilizations had a rather higher incidence of violence and at least some types of crimes than we have today. There weren't police, etc, so it was pretty common for valuables to be guarded and/or locked away or hidden, etc. and people generally were more subject to crime than today in most societies. So its reasonable and common to model D&D worlds as crime-ridden (it also makes for lots of plot hooks). Still, an eladrin society lacking petty property crime would be perfectly justified and has precedent, so why not? It would be cool anyway. There might be tales of the bad old days when crime was rampant and terrible things happened. Finally out of sheer survival need everyone adopted a strong ethic against this kind of thing. Anyone who IS caught doing it gets harshly punished, partly because there's really aren't jails and stuff to put them in.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6315925, member: 82106"] I've heard the same thing vis-a-vis Japan, theft is culturally frowned upon to a degree that makes it almost unknown. Heck, I grew up in a large suburb of Dayton, Ohio and we never needed to lock anything either. In the 15 years we lived there our door was never locked. I doubt we even had a key for it. I never even HEARD of a burglary. If someone stole your bike it was some kid down the street and you went and got it back. Now, most pre-modern civilizations had a rather higher incidence of violence and at least some types of crimes than we have today. There weren't police, etc, so it was pretty common for valuables to be guarded and/or locked away or hidden, etc. and people generally were more subject to crime than today in most societies. So its reasonable and common to model D&D worlds as crime-ridden (it also makes for lots of plot hooks). Still, an eladrin society lacking petty property crime would be perfectly justified and has precedent, so why not? It would be cool anyway. There might be tales of the bad old days when crime was rampant and terrible things happened. Finally out of sheer survival need everyone adopted a strong ethic against this kind of thing. Anyone who IS caught doing it gets harshly punished, partly because there's really aren't jails and stuff to put them in. [/QUOTE]
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