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Forked from the Quasit Thread - Some DMing Advice Learned from my Mistakes.
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<blockquote data-quote="Soul Stigma" data-source="post: 7139493" data-attributes="member: 6887393"><p>Dungeon World taught me a different way of approaching things, as a DM, which spilled over into D&D. If you haven't played or read it, it's a worthy game book for the shelf. Even though I'm running D&D currently, I find myself picking up DW just for reading and keeping in that mindset.</p><p></p><p>The idea behind any of the *World games is to keep the narrative moving forward. Succeed forward and fail forward. A lot of the time this means going off script. Sometimes the whole adventure ends up being completely different from how I envisioned it. The thing is, that's great - some of my favorite sessions as a DM is when I honestly didn't know what would happen next!</p><p></p><p>I won't throw out ways you "could have" handled your session and that specific scenario, as it's water under the bridge now - plus one of your players has chipped in by saying most of them chalked it up to missed opportunity.</p><p></p><p>I guess what I will say, though, is always be open to a change in plans. That said, if one player's style is what complicated things, and their style is predictably "the only way out is through", then you can even plan contingencies in the future. Still, improvisation is your friend.</p><p></p><p></p><p>Sent from my iPhone using EN World</p></blockquote><p></p>
[QUOTE="Soul Stigma, post: 7139493, member: 6887393"] Dungeon World taught me a different way of approaching things, as a DM, which spilled over into D&D. If you haven't played or read it, it's a worthy game book for the shelf. Even though I'm running D&D currently, I find myself picking up DW just for reading and keeping in that mindset. The idea behind any of the *World games is to keep the narrative moving forward. Succeed forward and fail forward. A lot of the time this means going off script. Sometimes the whole adventure ends up being completely different from how I envisioned it. The thing is, that's great - some of my favorite sessions as a DM is when I honestly didn't know what would happen next! I won't throw out ways you "could have" handled your session and that specific scenario, as it's water under the bridge now - plus one of your players has chipped in by saying most of them chalked it up to missed opportunity. I guess what I will say, though, is always be open to a change in plans. That said, if one player's style is what complicated things, and their style is predictably "the only way out is through", then you can even plan contingencies in the future. Still, improvisation is your friend. Sent from my iPhone using EN World [/QUOTE]
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Forked from the Quasit Thread - Some DMing Advice Learned from my Mistakes.
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