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Forked from the Quasit Thread - Some DMing Advice Learned from my Mistakes.
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<blockquote data-quote="iserith" data-source="post: 7140243" data-attributes="member: 97077"><p>If the players are "going down a bad path" and it's not due to some misapprehension based on not understanding the DM's descriptions, wouldn't this trick essentially undermine their ability to make meaningful decisions? Your goal appears to be to protect the players from their own reasonably informed decisions.</p><p></p><p>I would also object to this technique as a player because, as I understand it, an ability check follows a statement of action by a player. Being asked to make a check out of the blue is to me an assumption of what the character is doing on the part of the DM. I've seen DMs do it from time to time and I always see it as both pointless, in that the DM can just describe the environment without asking for a roll, and assumptive of player character action.</p></blockquote><p></p>
[QUOTE="iserith, post: 7140243, member: 97077"] If the players are "going down a bad path" and it's not due to some misapprehension based on not understanding the DM's descriptions, wouldn't this trick essentially undermine their ability to make meaningful decisions? Your goal appears to be to protect the players from their own reasonably informed decisions. I would also object to this technique as a player because, as I understand it, an ability check follows a statement of action by a player. Being asked to make a check out of the blue is to me an assumption of what the character is doing on the part of the DM. I've seen DMs do it from time to time and I always see it as both pointless, in that the DM can just describe the environment without asking for a roll, and assumptive of player character action. [/QUOTE]
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Forked from the Quasit Thread - Some DMing Advice Learned from my Mistakes.
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