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Forked from the Quasit Thread - Some DMing Advice Learned from my Mistakes.
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<blockquote data-quote="Sadras" data-source="post: 7141566" data-attributes="member: 6688277"><p>Sometimes we have sessions that fall a little flat. Perhaps not enough planning, sometimes not enough sleep and then there are sessions where players just roleplay 'poorly' or it could be a combination of those factors and others, and it results in creativity failing on both sides leading to a lack-lustre session. It sucks.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=22779" target="_blank">Hussar</a></u></strong></em> I don't believe your decision to have the characters kicked out the tent was a poor one given their behaviour - it made perfect sense to me. I believe the problem was long before, predominantly in the setting up of the encounter. It was all rather linear with you having a preset idea of how it was meant to play out. We are all guilty of that.</p><p></p><p>Recently someone here posted some decent advice where you (as DM) ask the players for a small 5-10 minute break while you go through some notes and determine the course of the immediate repercussions due to actions/events which you might not have prepared for. I think in times like the one you're describing, such a timeout with some coffee might be useful to get the ol'creative gears going in order to lift the game, that way saving the session.</p><p></p><p>I haven't had the opportunity to do this yet but it is certainly a tool I can see myself using.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7141566, member: 6688277"] Sometimes we have sessions that fall a little flat. Perhaps not enough planning, sometimes not enough sleep and then there are sessions where players just roleplay 'poorly' or it could be a combination of those factors and others, and it results in creativity failing on both sides leading to a lack-lustre session. It sucks. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=22779"]Hussar[/URL][/U][/B][/I] I don't believe your decision to have the characters kicked out the tent was a poor one given their behaviour - it made perfect sense to me. I believe the problem was long before, predominantly in the setting up of the encounter. It was all rather linear with you having a preset idea of how it was meant to play out. We are all guilty of that. Recently someone here posted some decent advice where you (as DM) ask the players for a small 5-10 minute break while you go through some notes and determine the course of the immediate repercussions due to actions/events which you might not have prepared for. I think in times like the one you're describing, such a timeout with some coffee might be useful to get the ol'creative gears going in order to lift the game, that way saving the session. I haven't had the opportunity to do this yet but it is certainly a tool I can see myself using. [/QUOTE]
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Forked from the Quasit Thread - Some DMing Advice Learned from my Mistakes.
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