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Forked from Xmas Tree: Are Item Slots Necessary? [Any Edition]
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<blockquote data-quote="Plane Sailing" data-source="post: 5116441" data-attributes="member: 114"><p>I hate to say it, but IIRC item slots came forth in CRPGs first (because the computer has to have defined places where you put stuff).</p><p></p><p>The first time I remember seeing item slots in a game was in 3e (it was part of the '3e is too videogamey' vibe at the time, but please don't drag this thread off in that direction, thanks).</p><p></p><p>In older editions it basically relied upon a few rules (the magic of rings meant that you could only wear one ring on a hand, maximum two rings) and that you couldn't wear two of the same thing at once to get the benefits (e.g. you can't wear two cloaks).</p><p></p><p>I have to say that in 20 years of playing under that system it never caused any problems in the groups I played with.</p><p></p><p>My preference is not to use a 'slot' system because it makes it seem as though the PC has 'slots that should be filled'. I much prefer to leave it pretty organic, ensure stuff doesn't stack, and just have a restriction on rings.</p><p></p><p>(in 3e you had sad situations with the slot system that sorcerers, bards and paladins had to choose between buffing their Charisma with a cloak or buffing their saves with a cloak, but couldn't have both buffed - unlike other classes who could have their primary attribute and saves both buffed since the things didn't share a slot!)</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 5116441, member: 114"] I hate to say it, but IIRC item slots came forth in CRPGs first (because the computer has to have defined places where you put stuff). The first time I remember seeing item slots in a game was in 3e (it was part of the '3e is too videogamey' vibe at the time, but please don't drag this thread off in that direction, thanks). In older editions it basically relied upon a few rules (the magic of rings meant that you could only wear one ring on a hand, maximum two rings) and that you couldn't wear two of the same thing at once to get the benefits (e.g. you can't wear two cloaks). I have to say that in 20 years of playing under that system it never caused any problems in the groups I played with. My preference is not to use a 'slot' system because it makes it seem as though the PC has 'slots that should be filled'. I much prefer to leave it pretty organic, ensure stuff doesn't stack, and just have a restriction on rings. (in 3e you had sad situations with the slot system that sorcerers, bards and paladins had to choose between buffing their Charisma with a cloak or buffing their saves with a cloak, but couldn't have both buffed - unlike other classes who could have their primary attribute and saves both buffed since the things didn't share a slot!) Cheers [/QUOTE]
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Forked from Xmas Tree: Are Item Slots Necessary? [Any Edition]
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