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FORKED - Game Fundamentals - Player Trust, Your GM, and Cake
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<blockquote data-quote="ExploderWizard" data-source="post: 5170655" data-attributes="member: 66434"><p>A particular game system isn't guaranteed to provide any more fun than any other. For every game that one group praises over all others another group will find it to be pure rubbish. </p><p> </p><p>A great gaming experience is made with great people. There is no game that I can think of that would nullify the effect of someone being a complete turd and putting his/her fun above everyone else's in the group. </p><p> </p><p>Balanced rules supposedly serve to mitigate individuals behaving like complete turds. IMHO this never works and such games tend to attract them. </p><p> </p><p>If one designs a game of cooperative fun then spends the bulk of the rules text explaining how to keep people who you wouldn't want to be playing such a game with, from ruining everyone's fun what's the point? </p><p> </p><p>Although the industry doesn't want to hear this, it is better for the hobby to grow slowly if at all, rather than design games that cater to those who seek to ruin the fun of others.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5170655, member: 66434"] A particular game system isn't guaranteed to provide any more fun than any other. For every game that one group praises over all others another group will find it to be pure rubbish. A great gaming experience is made with great people. There is no game that I can think of that would nullify the effect of someone being a complete turd and putting his/her fun above everyone else's in the group. Balanced rules supposedly serve to mitigate individuals behaving like complete turds. IMHO this never works and such games tend to attract them. If one designs a game of cooperative fun then spends the bulk of the rules text explaining how to keep people who you wouldn't want to be playing such a game with, from ruining everyone's fun what's the point? Although the industry doesn't want to hear this, it is better for the hobby to grow slowly if at all, rather than design games that cater to those who seek to ruin the fun of others. [/QUOTE]
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FORKED - Game Fundamentals - Player Trust, Your GM, and Cake
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