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FORKED - Game Fundamentals - Player Trust, Your GM, and Cake
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5170665" data-attributes="member: 5143"><p>I think the point is that most of us simply don't have the choice of who to play with. There may only be 5 gamers that want to play the particular system you want to play on the nights you have free.</p><p></p><p>I also think that you miss the point slightly. The rules aren't in place to cater to those who seek to ruin the fun of others. They are there to create a more even playing field between two different types of gamers, both of whom don't want to ruin the fun of others at all.</p><p></p><p>I agree with the premise of the OP. Recent systems have been designed around increasing trust between the GM, the players, and the rules. The players can more readily trust that the rules will put them on an equal footing with the other players and will guide the GM to making decisions that make the game more fun for all player types. The GM can trust that the rules will allow him to keep easier control of his game and allow him to more easily predict the result of things he plans.</p><p></p><p>There may be no game system that can eliminate the effect of someone wanting to be a total turd. But there is one that can minimize the effect of the player who sits down with the rules and says "I want the best bonus to hit the game allows me to take, and I will find every rules item that gives me a bonus to that and take it." In some game systems, this will end up with a character who cannot possibly miss anything. In other game systems, this will end up with a character who is maybe 10-20% better than his peers.</p><p></p><p>If you have the type of players whose fun will be ruined by being completely outclassed by the other PCs, this will prevent that from happening without necessarily labeling one player as attempting to ruin anyone else's fun.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5170665, member: 5143"] I think the point is that most of us simply don't have the choice of who to play with. There may only be 5 gamers that want to play the particular system you want to play on the nights you have free. I also think that you miss the point slightly. The rules aren't in place to cater to those who seek to ruin the fun of others. They are there to create a more even playing field between two different types of gamers, both of whom don't want to ruin the fun of others at all. I agree with the premise of the OP. Recent systems have been designed around increasing trust between the GM, the players, and the rules. The players can more readily trust that the rules will put them on an equal footing with the other players and will guide the GM to making decisions that make the game more fun for all player types. The GM can trust that the rules will allow him to keep easier control of his game and allow him to more easily predict the result of things he plans. There may be no game system that can eliminate the effect of someone wanting to be a total turd. But there is one that can minimize the effect of the player who sits down with the rules and says "I want the best bonus to hit the game allows me to take, and I will find every rules item that gives me a bonus to that and take it." In some game systems, this will end up with a character who cannot possibly miss anything. In other game systems, this will end up with a character who is maybe 10-20% better than his peers. If you have the type of players whose fun will be ruined by being completely outclassed by the other PCs, this will prevent that from happening without necessarily labeling one player as attempting to ruin anyone else's fun. [/QUOTE]
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FORKED - Game Fundamentals - Player Trust, Your GM, and Cake
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