Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
FORKED - Game Fundamentals - Player Trust, Your GM, and Cake
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 5225246" data-attributes="member: 5143"><p>It's that none of the DMs had any sort of written list of their house rules. When I sat down at the table the expectation was simply "We are playing AD&D." Then we get into the first fight and the DM tells me that in his game each side rolls a d6 and the highest goes first. And I realize that taking my low weapon speed weapon was kind of useless in this game since it isn't faster than any other weapon(although, this eventually became the house rule of ALL our D&D games).</p><p> </p><p></p><p>I didn't really have the concept of "house rules" back when I first started playing. We all played using the same rules. Sometimes the rules weren't clear and it was up to the DM to interpret them. Sometimes one DM would declare "I don't like that rule, it doesn't work that way in my game". But the concept that there would be different rules in different D&D games never even occurred to me.</p><p></p><p>Instead it was just frustrating that there wasn't enough rules, so we had to resort to DM interpretation more often than not. I don't blame the DMs, I don't blame the players, I blame the lack of rules which necessitated the DMs making rulings on a constant basis.</p><p></p><p>I liken the experience to playing a game of Monopoly but without the rules telling you what happens when you land on a property but the game saying that the banker gets to mediate any rules disputes. It might be fun sometimes, but other times the banker might decide that it makes the most sense that when you land on a property you always get to buy it from whoever has it. And it changes the game entirely. Which is fine, if it changes in a good way. But sometimes you get used to playing Monopoly one way and suddenly you have to learn to play it all over again with a completely different strategy.</p><p> </p><p></p><p>This was a long time ago, but we were aged 15-24. The average being around 18 at the time. We were perhaps a little immature, but we were there to play a fun game. Sometimes our DM would give us a magic item for helping to carry in his gaming stuff or give us XP for buying him food. The game told us whatever the DM said went. So, if we could convince the DM to say something, we got it.</p><p></p><p>That's kind of my point. Some people were better at manipulating the DM than others. They got more benefits in game than everyone else.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5225246, member: 5143"] It's that none of the DMs had any sort of written list of their house rules. When I sat down at the table the expectation was simply "We are playing AD&D." Then we get into the first fight and the DM tells me that in his game each side rolls a d6 and the highest goes first. And I realize that taking my low weapon speed weapon was kind of useless in this game since it isn't faster than any other weapon(although, this eventually became the house rule of ALL our D&D games). I didn't really have the concept of "house rules" back when I first started playing. We all played using the same rules. Sometimes the rules weren't clear and it was up to the DM to interpret them. Sometimes one DM would declare "I don't like that rule, it doesn't work that way in my game". But the concept that there would be different rules in different D&D games never even occurred to me. Instead it was just frustrating that there wasn't enough rules, so we had to resort to DM interpretation more often than not. I don't blame the DMs, I don't blame the players, I blame the lack of rules which necessitated the DMs making rulings on a constant basis. I liken the experience to playing a game of Monopoly but without the rules telling you what happens when you land on a property but the game saying that the banker gets to mediate any rules disputes. It might be fun sometimes, but other times the banker might decide that it makes the most sense that when you land on a property you always get to buy it from whoever has it. And it changes the game entirely. Which is fine, if it changes in a good way. But sometimes you get used to playing Monopoly one way and suddenly you have to learn to play it all over again with a completely different strategy. This was a long time ago, but we were aged 15-24. The average being around 18 at the time. We were perhaps a little immature, but we were there to play a fun game. Sometimes our DM would give us a magic item for helping to carry in his gaming stuff or give us XP for buying him food. The game told us whatever the DM said went. So, if we could convince the DM to say something, we got it. That's kind of my point. Some people were better at manipulating the DM than others. They got more benefits in game than everyone else. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
FORKED - Game Fundamentals - Player Trust, Your GM, and Cake
Top