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FORKED - Game Fundamentals - Player Trust, Your GM, and Cake
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<blockquote data-quote="arthurhoneyhill" data-source="post: 5228429" data-attributes="member: 91920"><p>I know it's not a bad thing that either of us are doing, but as a DM I act pretty much the opposite of that. I let my player's judgement as people lead them to make decisions. My one player who was a wizard was looking at the Permanency spell (3.5), and he said, "What? Only some spells can be made permenant?"</p><p> "That's stupid. House rule." I replied. </p><p></p><p> Other DM's may see it as I give my players what they want too much, and I admit I do it too often sometimes. Half the time I don't even ask for rolls on skill checks. I can't remeber the last time I looked up a DC for a knowledge or spellcraft check. It tends to make our game go by lightening fast, with the players making success after success. If the fighter thinks he can jump a 3 foot hole, by gods he can go right ahead. If it's at an important moment I'll make him roll and if he fails I'll let him catch the edge or something. If the orc gets a critical and rolls five times as much damage as the druid has hitpoints, I'll describe the attack well, and let her animal companion jump in the way and take partial damage. The spear pins her to the ground rather than just killing her. I'm not here to beat the PC's, I'm here to have fun.</p></blockquote><p></p>
[QUOTE="arthurhoneyhill, post: 5228429, member: 91920"] I know it's not a bad thing that either of us are doing, but as a DM I act pretty much the opposite of that. I let my player's judgement as people lead them to make decisions. My one player who was a wizard was looking at the Permanency spell (3.5), and he said, "What? Only some spells can be made permenant?" "That's stupid. House rule." I replied. Other DM's may see it as I give my players what they want too much, and I admit I do it too often sometimes. Half the time I don't even ask for rolls on skill checks. I can't remeber the last time I looked up a DC for a knowledge or spellcraft check. It tends to make our game go by lightening fast, with the players making success after success. If the fighter thinks he can jump a 3 foot hole, by gods he can go right ahead. If it's at an important moment I'll make him roll and if he fails I'll let him catch the edge or something. If the orc gets a critical and rolls five times as much damage as the druid has hitpoints, I'll describe the attack well, and let her animal companion jump in the way and take partial damage. The spear pins her to the ground rather than just killing her. I'm not here to beat the PC's, I'm here to have fun. [/QUOTE]
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