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FORKED - Game Fundamentals - Player Trust, Your GM, and Cake
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5233642" data-attributes="member: 5143"><p>No, it does not. However, if you have nearly infinite ways to be a prick while following the rules and nearly infinite ways to be a prick while breaking the rules, eliminating half of them still does reduce the number of ways the DM can be a prick. And if we assume the DM isn't actually TRYING to be a prick and might just be doing it accidentally or without realizing it, then it further lowers the chance that your DM will be a prick.</p><p></p><p></p><p>I'm in agreement. But when every move becomes a wacky solution, it feels like they are all old, canned ones. They have to be rare, and they have to be the result of something that can't be done every combat. Pushing someone into a pit of lava can't be done every combat, so it feels special. Any move that someone can pull off in an open plain with just the equipment they normally carry around SHOULD be old and canned.</p><p></p><p>It is the fact that the average move is old and canned that makes creative tricks special.</p><p></p><p></p><p>Maybe not again and again, but most players will eventually get a sense of how often you are willing to let them attempt something. And they'll try it exactly that often.</p><p></p><p>Besides, the average player doesn't really care about game balance. They don't think "Maybe I shouldn't try that move again, the other players won't like it if I'm constantly beating the enemies in one hit". They are thinking "That was awesome, I managed to beat that enemy so much quicker using that move. I'm going to try it again next time."</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5233642, member: 5143"] No, it does not. However, if you have nearly infinite ways to be a prick while following the rules and nearly infinite ways to be a prick while breaking the rules, eliminating half of them still does reduce the number of ways the DM can be a prick. And if we assume the DM isn't actually TRYING to be a prick and might just be doing it accidentally or without realizing it, then it further lowers the chance that your DM will be a prick. I'm in agreement. But when every move becomes a wacky solution, it feels like they are all old, canned ones. They have to be rare, and they have to be the result of something that can't be done every combat. Pushing someone into a pit of lava can't be done every combat, so it feels special. Any move that someone can pull off in an open plain with just the equipment they normally carry around SHOULD be old and canned. It is the fact that the average move is old and canned that makes creative tricks special. Maybe not again and again, but most players will eventually get a sense of how often you are willing to let them attempt something. And they'll try it exactly that often. Besides, the average player doesn't really care about game balance. They don't think "Maybe I shouldn't try that move again, the other players won't like it if I'm constantly beating the enemies in one hit". They are thinking "That was awesome, I managed to beat that enemy so much quicker using that move. I'm going to try it again next time." [/QUOTE]
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FORKED - Game Fundamentals - Player Trust, Your GM, and Cake
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