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Forked: GTS - A need for "A robust system that handles things outside of combat"?
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<blockquote data-quote="Hexmage-EN" data-source="post: 4759931" data-attributes="member: 79428"><p>I'd like for there to be some sort of clarification on if certain powers and class features can be used in alternate ways. For example:</p><p></p><p>- What effect does the Warlock's Curse have out of combat? For example, what would happen if a Warlock was sitting in a tavern and used his curse on another bar patron without an intent to attack them? Would the victim have a sudden feeling of intense dread and drop their beer mug? </p><p>- Is it possible for someone to use an Illusion spell that normally deals Psychic damage on an NPC without it dealing damage? For example, could a Wizard cast Illusory Ambush to create a distraction without hurting someone?</p><p>- The Primal Avatar Epic Destiny's flavor text states that a Primal Avatar can "hear the thoughts of beasts". Does this have any game effect at all? Would it be reasonable for a player to ask his DM what the horse he's looking at is thinking?</p><p>- The Glorious Spirit Epic Destiny has an at-will power that lets a PC fly to a square adjacent to a predetermined target within 30 feet. The flavor text states that a "spirit steed" appears and carries the PC when this power is used. Can this spirit steed be summoned out of combat to carry the PC? If not, why is the PC limited to calling the steed only to approach someone? Why couldn't it be used to fly any direction within 30 feet? Do the Primal Spirits prohibit the spirit steed from being used any other way (similar to how Clerics used to be prohibited from using swords because of a curse)?</p><p></p><p>You could easily rule these types of things in your own game, but I'd at least like some sort of official clarification.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 4759931, member: 79428"] I'd like for there to be some sort of clarification on if certain powers and class features can be used in alternate ways. For example: - What effect does the Warlock's Curse have out of combat? For example, what would happen if a Warlock was sitting in a tavern and used his curse on another bar patron without an intent to attack them? Would the victim have a sudden feeling of intense dread and drop their beer mug? - Is it possible for someone to use an Illusion spell that normally deals Psychic damage on an NPC without it dealing damage? For example, could a Wizard cast Illusory Ambush to create a distraction without hurting someone? - The Primal Avatar Epic Destiny's flavor text states that a Primal Avatar can "hear the thoughts of beasts". Does this have any game effect at all? Would it be reasonable for a player to ask his DM what the horse he's looking at is thinking? - The Glorious Spirit Epic Destiny has an at-will power that lets a PC fly to a square adjacent to a predetermined target within 30 feet. The flavor text states that a "spirit steed" appears and carries the PC when this power is used. Can this spirit steed be summoned out of combat to carry the PC? If not, why is the PC limited to calling the steed only to approach someone? Why couldn't it be used to fly any direction within 30 feet? Do the Primal Spirits prohibit the spirit steed from being used any other way (similar to how Clerics used to be prohibited from using swords because of a curse)? You could easily rule these types of things in your own game, but I'd at least like some sort of official clarification. [/QUOTE]
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Forked: GTS - A need for "A robust system that handles things outside of combat"?
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