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Forked: GTS - A need for "A robust system that handles things outside of combat"?
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4761385" data-attributes="member: 4892"><p>The DM is a thinking entity and can handle the infinite number of possible actions outside of combat better than any ruleset can. In fact, I'm beginning to believe that combat is improperly named the biggest part of D&D, when out-of-combat is so unbound that they leave the adjudication of it mostly up to the DM. I agree with Firelance that more focus needs to be placed on educating the DM. Hopefully DMG2 will give some more advice for all of us DMs.</p><p></p><p>As your DM I would say:</p><p></p><p></p><p></p><p>Sure! Very imaginative and flavorful roleplaying use.</p><p></p><p></p><p></p><p>Sure! I'll let you forgo any benefit a spell would normally allow you (like damage). I'd also let you do damage without intent to kill, thus if the target(s) is dropped to zero hit points he is merely "defeated" instead of harmed (which may already be a rule).</p><p></p><p></p><p></p><p>Regardless of what Disney movies tell you, the typical thoughts of a horse are at best "where's my food" and more likely "......" than anything meaningful. It doesn't say it grants you anything more. But, since this is a fanatasy world after all, if there were something more to discover in the area I would probably allow your character to question the horse while the rest of the group questions the townsfolk.</p><p></p><p></p><p></p><p>This is easy to answer under RAW. Your target can be an object. Designate an object within 30 feet and fly away.</p><p></p><p></p><p></p><p>The only Official that is important is the DM* running your game. More education for him and the already pimped "say yes" attitude presented in the DMG1 can make out-of-combat just as interesting as combat. Not satisfied with your out-of-combat time? Take up the reins yourself for a while and show the others how creative you are (especially liked the curse ooc use) in using things outside of their in-combat use.</p><p></p><p>*Chime in with, "but I play RPGA..." Yes, and the RPGA is your DM. That guy at the head of the table is just your DMs helper. You have to understand that when you get into the RPGA.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4761385, member: 4892"] The DM is a thinking entity and can handle the infinite number of possible actions outside of combat better than any ruleset can. In fact, I'm beginning to believe that combat is improperly named the biggest part of D&D, when out-of-combat is so unbound that they leave the adjudication of it mostly up to the DM. I agree with Firelance that more focus needs to be placed on educating the DM. Hopefully DMG2 will give some more advice for all of us DMs. As your DM I would say: Sure! Very imaginative and flavorful roleplaying use. Sure! I'll let you forgo any benefit a spell would normally allow you (like damage). I'd also let you do damage without intent to kill, thus if the target(s) is dropped to zero hit points he is merely "defeated" instead of harmed (which may already be a rule). Regardless of what Disney movies tell you, the typical thoughts of a horse are at best "where's my food" and more likely "......" than anything meaningful. It doesn't say it grants you anything more. But, since this is a fanatasy world after all, if there were something more to discover in the area I would probably allow your character to question the horse while the rest of the group questions the townsfolk. This is easy to answer under RAW. Your target can be an object. Designate an object within 30 feet and fly away. The only Official that is important is the DM* running your game. More education for him and the already pimped "say yes" attitude presented in the DMG1 can make out-of-combat just as interesting as combat. Not satisfied with your out-of-combat time? Take up the reins yourself for a while and show the others how creative you are (especially liked the curse ooc use) in using things outside of their in-combat use. *Chime in with, "but I play RPGA..." Yes, and the RPGA is your DM. That guy at the head of the table is just your DMs helper. You have to understand that when you get into the RPGA. [/QUOTE]
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Forked: GTS - A need for "A robust system that handles things outside of combat"?
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