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Forked: GTS - A need for "A robust system that handles things outside of combat"?
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<blockquote data-quote="Thaed" data-source="post: 4763702" data-attributes="member: 83383"><p><strong>Seek and ye shall find</strong></p><p></p><p></p><p> </p><p> </p><p>First check out this link.</p><p><a href="http://www.crystalkeep.com/d20/index.php" target="_blank"><span style="color: #810081">http://www.crystalkeep.com/d20/index.php</span></a></p><p> </p><p>They have put together great indexes for 3.5 and 3.0 D&D. Looking at the Feat index you can pull out numerous feats that have no direct combat use.</p><p> </p><p>The Leadership feat does not add to combat. In my opinion one of the most powerful feats in the game.</p><p> </p><p>3.5 PHB Barbarian class. The Illiteracy class feature has nothing to do with combat. Noticably left out of 4E. While a small thing, it was taken out by choice as it has nothing to do with combat.</p><p> </p><p>3.5 Bard: Bardic Knowledge. Yes it could be applied to combat, but the very description of it shows its intended use is outside of combat. Also check out the spell list. Many spells that have no direct combat effect. Check out some of the bardic music abilities. 1 minute casting time is not for combat.</p><p> </p><p>Cleric spells check the spell list. Many non combat.</p><p> </p><p>Druid Animal companion maybe in combat. Nature sense nothing to do with combat. Trackless step typcially not in combat. Spell list again.</p><p> </p><p>Fighter well a fighter is a fighter. But see skill discussion below.</p><p> </p><p>Monk wholeness of body is outside combat. Timeless body = monk no longer ages. I see direct RP effect there.</p><p> </p><p>I will spare you going any further. I'm sure you can read the classes and determine for yourself.</p><p> </p><p>Besides the non combat spells that are now lacking except a brief few in the shape of rituals.</p><p> </p><p>The skills are the part that 3.5 classes had for RP that now they don't. 4E is pick them and forget them skill selection.</p><p> </p><p>If all of us went to MIT and graduated with Physics degrees we are "trained" in physics. You may spend the next 20 years working in the physics field, while I went on to clean toilets for fun. Now when you are a 20th level scientist and I a 20th level toilet scrubber in 4E our Physics skill is exactly the same. </p><p> </p><p>In 3.5 this was handled by the fact that you continued to pump skill points into physics while I long ago switch out to profession toilet scrubber. So at 20th level your skill in physics far exceeds mine.</p><p> </p><p>Thus my point of the classes in 3.5 being far better for Role-play.</p><p> </p><p>Don't get me wrong I love 4E, but it is power-centric.</p></blockquote><p></p>
[QUOTE="Thaed, post: 4763702, member: 83383"] [b]Seek and ye shall find[/b] First check out this link. [URL="http://www.crystalkeep.com/d20/index.php"][COLOR=#810081]http://www.crystalkeep.com/d20/index.php[/COLOR][/URL] They have put together great indexes for 3.5 and 3.0 D&D. Looking at the Feat index you can pull out numerous feats that have no direct combat use. The Leadership feat does not add to combat. In my opinion one of the most powerful feats in the game. 3.5 PHB Barbarian class. The Illiteracy class feature has nothing to do with combat. Noticably left out of 4E. While a small thing, it was taken out by choice as it has nothing to do with combat. 3.5 Bard: Bardic Knowledge. Yes it could be applied to combat, but the very description of it shows its intended use is outside of combat. Also check out the spell list. Many spells that have no direct combat effect. Check out some of the bardic music abilities. 1 minute casting time is not for combat. Cleric spells check the spell list. Many non combat. Druid Animal companion maybe in combat. Nature sense nothing to do with combat. Trackless step typcially not in combat. Spell list again. Fighter well a fighter is a fighter. But see skill discussion below. Monk wholeness of body is outside combat. Timeless body = monk no longer ages. I see direct RP effect there. I will spare you going any further. I'm sure you can read the classes and determine for yourself. Besides the non combat spells that are now lacking except a brief few in the shape of rituals. The skills are the part that 3.5 classes had for RP that now they don't. 4E is pick them and forget them skill selection. If all of us went to MIT and graduated with Physics degrees we are "trained" in physics. You may spend the next 20 years working in the physics field, while I went on to clean toilets for fun. Now when you are a 20th level scientist and I a 20th level toilet scrubber in 4E our Physics skill is exactly the same. In 3.5 this was handled by the fact that you continued to pump skill points into physics while I long ago switch out to profession toilet scrubber. So at 20th level your skill in physics far exceeds mine. Thus my point of the classes in 3.5 being far better for Role-play. Don't get me wrong I love 4E, but it is power-centric. [/QUOTE]
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